MK9 producer
Hector Sanchez another great interview read below
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Friendly, smiling and struggling with a Portuguese half, but still means "samba and feijoada caiprinha, producer Hector Sanchez, of" Mortal Kombat "was a guest of the most sought-Brazil Game Show. Event held last weekend (20, 21) who set up a mini E3 structure in the heart of Rio de Janeiro. About the game, Sanchez assured: "We had to include in 'Mortal Kombat vs. DC Universe 'because of age limits. We have four years of brutal ideas implemented in this game. "
The first obvious feature in "Mortal Kombat", which this time did not win no subtitles or numbering, is the desire to return to the roots of the series. The gameplay back to unwind in the 2D plane, even with polygonal graphics. The bulk of the characters out of "Mortal Kombat 1" to "Ultimate", picking up all the classics - that is, anything zombie Liu Kang this time. "It's easy for a veteran player of" Mortal Kombat "get the game already out and playing as many scams are mapped exactly the same way as they were in old games," said Sanchez.
But that does not mean that the game will hit the shelves without any innovation. "The game features a bar, called the Super Meter, with up to three levels, which fill with offensive and defensive actions during the battle," Sanchez said. Yes, bars are not especially innovative fighting game - the rival to "Street Fighter IV brings a version of it. The groundbreaking is that these bars do allow: a special, when you hit, shows the damage inside the body of their opponents, as in an X-ray showing arteries bursting and breaking bones.
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"The X-Ray Moves can be performed when the special bar is full," said Sanchez. "Pressing R1 and R2, for the PlayStation 3, the player uses the stroke, depending on the character, has negative range. For X-Ray Move the Cyrax, the opponent must be close, while the Scorpion can hit full screen. " The visual system of each character was also fully customizable. "Women have a different bone structure, while cyborgs like Cyrax and Sector has gears and wires appearing in conjunction with their skeletons and muscles," he said. During the fight, the characters are getting injured and bloodied.
One thing that has been abraded from the new game when compared to some earlier versions was the ability to switch between two styles of fighting during the fight. "Fighting with two fighting styles, if it was not clear playing, one thing is quite complicated for the players," said Sanchez, who made it clear on several occasions that the focus of the game is to be accessible to casual, but deep enough to whom it is hardcore. "Also, we lost a lot of time doing motion capture for all fighting styles, it was a very stressful process. We decided to focus better here, every fighter has his fighting style. "
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For those interested in convoluted story and the edge of sanity, the canon of "Mortal Kombat" is a full plate and plot the new game is more than a touch of madness and complexity. The game takes place right after "Mortal Kombat: Armageddon", with Shao Khan defeating Raiden. What happens is that the god of thunder can travel back in time and warn yourself before the events of the first "Mortal Kombat" so that the Armageddon can be avoided. "It's the story of MK 1, 2 and 3 revisited by a Raiden who now knows everything and wants to stop Armageddon," said Sanchez, among a few smiles. The producer, after all, knows very well that the plot has abandoned the rationale for some years but is still fun.
In a press conference in which he explained some game mechanics, and fought some participants answered questions, said Sanchez is like to work with the legendary Ed Boon, creator of the franchise. "How is it working with Ed? You guys are filming everything and go play on the internet, no doubt, then I have to say good things, "she said, laughing. "But seriously, working with Ed Boon is incredible. He is one of the people who most influenced my generation. The rating system was invented in the games because of 'Mortal Kombat' and he got in trouble a lot in 90 years, always called him to discuss the excessive violence in games. He is a genius, there is a course that would teach me as much live with it. "
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The producer also promised a greater number of extras in the game. "One of the fun of 'Mortal Kombat' is to discover things, always revealing something new. I felt that in 'MK vs. DCU ', virtually all was released to the player right away, "Sanchez said. "Now, let's put a lot more secrets, extras and details. The Krypt mode was entirely rethought and reworked to reward dedicated players. "
About a possible crossover between "Mortal Kombat" and "Street Fighter", something that all fans want fighting game since the 90s, Sanchez said that the ball is in his field. "It's a business decision. It's not for me or the creative team, "explained the producer. "But we all want to do that would be great fun. I love to create the Fatality of Ryu, it would be incredible. " In an interview at the Gamescom this year, Sanchez said that a crossover between the franchises was "inevitable."