Overview

Release Date: September 9, 1999 • Publisher: Midway Games • Developer: Eurocom • Platform: Sega Dreamcast

Mortal Kombat Gold (Dreamcast) is an enhanced Dreamcast update to Mortal Kombat 4. It features a larger roster, new stages, and gameplay refinements. Play across Practice, Tournament, Arcade, Team and Endurance modes. This page provides a full, start-to-bottom character reference: moves, weapons, fatalities and stage finishers.

Full Playable Roster (alphabetical)

Baraka

Weapon: Back, Back + Low Punch

Blade Swipe: Back + High Punch

Blade Spark: Down, Back, High Punch

Double Kick: Press High Kick twice quickly

Blade Shredder: Back, Back, Back, Low Punch

Fatality — Blade Decapitation: Back, Back, Back, Back, High Punch (close)

Fatality — Blade Impaler: Back, Forward, Down, Forward, Low Punch (sweep)

Prison Stage: Forward, Forward, Down, High Kick

Goro's Lair: Down, Back, Back, Low Kick

Cyrax

Weapon: Back, Forward, High Punch

Green Net: Back, Back, Low Kick

Short Bomb: Back, Back, High Kick

Long Bomb: Forward, Forward, High Kick

Air Throw: Down, Forward, Block (can do in air)

Teleport: Forward, Down, Block (Low Punch to throw)

Fatality — Self Destruction: (hold Block) Up, Up, Forward, Down, Block (close)

Fatality — World Destruction: (hold Block) Down, Down, Forward, Up, Run (sweep)

Prison Stage: Back, Forward, Forward, High Punch

Goro's Lair: Down, Back, Back, Low Punch

Fujin

Weapon: Down, Back, High Punch

Spin Throw: Forward, Down, Low Punch (hold Low Punch)

Levitate Opponent: Forward, Down, Forward, High Punch

Slam Opponent: Back, Forward, Down, Low Kick

Dive Kick: Down + Low Kick (in air)

Flying Knee: Down, Forward, High Kick

Fatality — Explosion: Block + Run x4 (Just Past Sweep)

Fatality — Wind Skinner: Down, Forward, Forward, Up, Block (past sweep)

Prison Stage: Down, Down, Down, High Kick (close)

Goro's Lair: Back, Forward, Back, High Punch (close)

Goro

Weapon: None (but you can pick up something)

Fireball: Forward, Back, High Punch

Two Hand Swipe: Forward, Forward, High Punch

Lunge Kick: Back, Back, High Kick

Super Uppercut: Down, Down, High Punch

Ground Stomp: Back, Forward, Down, Down, High Kick

Air Stomp: Forward, Forward, Back, High Kick

Fatality: None

Jarek

Weapon: Forward, Forward, High Punch

Cannonball: Back, Forward, Low Kick

Fallback Bodyslam: Back, Down, Back, High Kick

TriBlade: Down, Back, Low Punch

Upwards Cannonball: Forward, Down, Forward, High Punch

Fatality — Heart Rip: Forward, Back, Forward, Forward, Low Kick (close)

Fatality — Laser Blast: Up, Up, Forward, Forward, Block (past sweep)

Prison Stage: Forward, Down, Forward, High Kick (close)

Goro's Lair: Back, Forward, Forward, Low Punch (close)

Jax

Weapon: Down, Forward, High Punch

Ground Wave: Forward, Forward, Down, Low Kick

Dashing Punch: Forward, Down, Back, Low Punch

Backbreaker: Block (in air) (close)

Missile: Down, Back, Low Punch

Quad Throw: Low Punch (Close), Run + Block + High Kick, High Punch + Low Punch + Low Kick, High Punch + Block + Low Kick, High Punch + Low Punch + High Kick + Low Kick

Arm Rip Fatality: Hold Low Kick for 5 secs, Forward, Forward, Down, Forward, Release Low Kick (close)

Fatality — Head Smash: Back, Forward, Forward, Down, Block (close)

Prison Stage: Forward, Forward, Back, Low Kick (Close)

Goro's Lair: Forward, Forward, Back, High Punch (Close)

Johnny Cage

Weapon: Forward, Down, Forward, Low Kick

Shadow Kick: Back, Forward, Low Kick

Nut Punch: Block + Low Punch

Shadow Uppercut: Back, Down, Back, High Punch

Low Fireball: Down, Back, Low Punch

High Fireball: Down, Forward, High Punch

Fatality — Torso Rip: Forward, Back, Down, Down, High Kick (Close)

Fatality — Uppercut: Down, Down, Forward, Down, Run+Block (close)

Prison Stage: Down, Down, Forward, Forward, High Kick (close)

Goro's Lair: Back, Forward, Forward, Low Kick (close)

Kai

Weapon: Down, Back, Low Punch

Powerslide: Down, Forward, Low Kick

Hands Walking: Block + Low Kick (Block to feet)

Leg Kicks (on hands): High Kick or Low Kick

Hand Spin (on hands): Hold Low Punch

Above Fireball: Back, Back, High Punch

Below Fireball: Forward, Forward, Low Punch (+ air)

Air Fist: Down, Forward, High Punch

Fatality — Back Breaker: (Hold BLOCK) Up, Forward, Up, Back, High Kick (close)

Fatality — Floating Fireball: Up, Up, Up, Down, Block (outside sweep)

Prison Stage: Forward, Forward, Down, Block (close)

Goro's Lair: Back, Forward, Down, High Kick (close)

Kitana

Weapon: Forward, Back + High Kick

Fan Throw: Forward, Forward, High Punch + Low Punch

Fan Swipe: Back + High Punch

Fan Lift: Back, Back, Back, High Punch

Square Wave Punch: Down, Back, High Punch

Fatality — Kiss of Death: Back, Down, Forward, Forward, High Kick (close)

Fatality — Fan Decapitation: Forward, Forward, Down, Forward, Low Punch (close)

Prison Stage: Forward, Down, Forward, Low Punch

Goro's Lair: Down, Down, Forward, Low Kick

Kung Lao

Weapon: Back, Back + High Punch

Hat Throw: Back, Forward, Low Punch

Teleport: Down, Up

Spinning Shield: (hold Block) Up, Up, Low Kick

Diving Kick: Down + High Kick in the air

Fatality — Hat Decap: Back, Back, Forward, Low Punch (sweep)

Fatality — Hat Fury: Forward, Forward, Back, Down, High Punch (past sweep)

Prison Stage: Down, Down, Forward, High Punch

Goro's Lair: Forward, Down, Forward, Low Kick

Liu Kang

Weapon: Back, Forward, Low Kick

Fireball: Forward, Forward, High Punch (can be done in air)

Low Fireball: Forward, Forward, Low Punch

Flying Kick: Forward, Forward, High Kick (can be done in air)

Bicycle Kick: Hold Low Kick, Release

Fatality — Dragon: Forward, Forward, Forward, Down, Block + High Kick + Low Kick (sweep)

Fatality — Skeet Shoot: Forward, Down, Down, Up, High Punch (close)

Prison Stage: Forward, Forward, Back, Low Punch (close)

Goro's Lair: Forward, Forward, Back, High Kick (close)

Mileena

Weapon: Forward, Forward + Low Punch

Sai Throw: Hold High Punch (2 seconds), release (can do in air)

Teleport Kick: Forward, Forward, Low Kick

Ground Roll: Back, Back, Down, High Kick

Fatality — Sai Toss: Back, Back, Back, Forward, Low Kick (sweep)

Fatality — Nail Spit: Forward, Back, Forward, Low Punch (sweep)

Prison Stage: Forward, Forward, Back, High Punch

Goro's Lair: Down, Forward, Down, Low Punch

Noob Saibot

Weapon: Forward, Forward, High Kick

Teleport: Down, Up

Slam: Block

Punch: High Punch or Low Punch

Kick: High Kick or Low Kick

Fireball: Down, Forward, Low Punch (can do in air)

Air Throw: Block (close in air)

Block Orb: Back, Back, Forward, Forward, High Kick

Fatality: ???

Fatality: ???

Prison Stage: Down, Back, Back + High Kick

Goro's Lair: Forward, Down, Forward + High Kick

Quan Chi

Weapon: Down, Back, High Kick

Air Throw: Block (close, in air)

Green Skull: Forward, Forward, Low Punch

Steal Weapon: Forward, Back, High Punch

Slam: Forward, Down, Low Kick

Slide: Forward, Forward, High Kick

Fatality — Leg Rip: Hold Low Kick for 5 secs, Forward, Down, Forward, Release Low Kick (close)

Fatality — Impersonation: Up, Up, Down, Down, Low Punch (past sweep)

Prison Stage: Forward, Forward, Down, High Punch (close)

Goro's Lair: Forward, Forward, Back, Low Kick (close)

Raiden

Weapon: Forward, Back, High Punch

Lightning Bolt: Down, Back, Low Punch

Teleport: Down, Up

Torpedo Dive: Forward, Forward, Low Kick (can do in air)

Fatality — Electrocution: (Block) Forward, Back, Up, Up, High Kick (close)

Fatality — Electric Staff Impale: Down, Up, Up, Up, High Punch (close)

Prison Stage: Down, Forward, Back, Block (close)

Goro's Lair: Forward, Forward, Down, Low Punch (close)

Reiko

Weapon: Down, Back, High Punch

Teleport: Down, Up (Block to throw when close)

Circular Teleport: Back, Forward, High Kick

Shurikens: Down, Forward, Low Punch

Flip Kick: Back, Forward, Low Kick

Fatality — Torso Kick: Forward, Down, Forward, Low Punch + Block + High Kick + Low Kick (Close)

Fatality — Throwing Stars: Back, Back, Down, Down, High Kick (sweep)

Prison Stage: Down, Down, Back, Low Punch (close)

Goro's Lair: Forward, Forward, Down, Low Kick (close)

Reptile

Weapon: Back, Back, Low Kick

Acid Spit: Down, Forward, High Punch

Invisibility: Block + High Kick

Dash Punch: Back, Forward, Low Punch

Super Krawl Move: Forward, Back, Low Kick

Fatality — Face Chew: Hold High Punch + Low Punch + Low Kick + High Kick, Up (Close)

Fatality — Acid Puke: Up, Down, Down, Down, High Punch (outside sweep)

Prison Stage: Down, Forward, Forward, Low Punch (close)

Goro's Lair: Down, Down, Forward, High Kick (close)

Scorpion

Weapon: Forward, Forward, High Kick

Spear: Back, Back, Low Punch

Teleport Punch: Down, Back, High Punch (can do in air)

Air Throw: Block (close, in air)

Flame Spit: Down, Forward, Low Punch

Fatality — Flame Spit: Back, Forward, Forward, Back, Block (Just Past Sweep Distance)

Fatality — Scorpion Morph: Back, Forward, Down, Up + High Punch (close)

Prison Stage: Forward, Forward, Down, Down, Low Kick (close)

Goro's Lair: Back, Forward, Forward, Low Kick (close)

Sektor

Weapon: Back, Forward, High Kick

Missile: Forward, Forward, Low Punch

Double Missile: Back, Back, Forward, Low Punch

Heat Seeking Missile: Forward, Down, Back, High Punch

Teleport Punch: Forward, Forward, Low Kick

Fatality (Sweep Range): Forward, Forward, Down, Forward, Block

Fatality (Sweep Range): Forward, Forward, Forward, Back, Block

Prison Stage: Back, Forward, Forward, High Kick

Goro's Lair: Down, Forward, Back, Low Kick

Shinnok

Weapon: Back, Forward, Low Punch

Impersonations (inputs):

  • Mileena: Back, Back, Down, Low Punch
  • Fujin: Forward, Forward, Back, High Kick
  • Kai: Forward, Forward, Forward, Low Kick
  • Liu Kang: Back, Back, Forward, High Kick
  • Jarek: Back, Back, Back, Low Kick
  • Quan Chi: Back, Forward, Back, Forward, Low Kick
  • Raiden: Down, Forward, Forward, High Punch
  • Jax: Forward, Down, Forward, High Kick
  • Reptile: Back, Back, Forward, Back
  • Scorpion: Forward, Back, Low Punch
  • Sonya: Forward, Down, Forward, High Punch
  • Sub-Zero: Down, Back, Low Punch
  • Tanya: Back, Forward, Down, Block
  • Cage: Down, Down, High Punch
  • Reiko: Back, Back, Back, Block
  • Baraka: Forward, Back, Forward, Low Punch
  • Cyrax: Down, Back, Down, Low Kick
  • Kitana: Forward, Forward, Down, High Punch
  • Kung Lao: Down, Forward, Back, High Kick

Fatality — Skeletal Hand: Down, Back, Forward, Down, Run (close)

Fatality — Two Hand Smash: Down, Up, Up, Down, Block (close)

Prison Stage: Down, Down, Forward, High Kick (close)

Goro's Lair: Forward, Down, Back, High Punch (close)

Sonya Blade

Weapon: Forward, Forward, Low Kick

Rings: Down, Forward, Low Punch

Leg Throw: (Down) Low Punch + Block

Bicycle Kick: Back, Back, Down, High Kick

Square Wave: Forward, Back, High Punch

Air Throw: Block (close, in air)

Cartwheel: HCT, Low Kick

Fatality — Kiss of Death: Down, Down, Down, Up, Run (sweep)

Fatality — Leg Scissors: Up, Down, Down, Up, High Kick (past sweep)

Prison Stage: Down, Down, Back, Back, High Kick (close)

Goro's Lair: Forward, Down, Forward, High Punch (close)

Sub-Zero

Weapon: Down, Forward, High Kick

Freeze: Down, Forward, Low Punch

Slide: Low Punch + Block + Low Kick

Ice Clone: Down, Back, Low Punch (can do in air)

Fatality — Head Rip: Forward, Back, Forward, Down, High Punch + Block + Run (one step away)

Fatality — Ice Shatter: Back, Back, Down, Back + High Punch (outside sweep)

Prison Stage: Down, Up, Up, Up, High Kick (close)

Goro's Lair: Down, Down, Down, Low Kick (close)

Tanya

Weapon: Forward, Forward, High Kick

Fireball: Down, Forward, High Punch

Splits Kick: Down, Back, Low Kick

Downward Fireball: Down, Back, Low Punch (in air)

Screw Kick: Forward, Forward, Low Kick

Fatality — Kiss of Death: Down, Down, Up, Down, High Punch + Block (Close)

Fatality — Neck Breaker: Down, Forward, Down, Forward, High Kick (close)

Prison Stage: Back, Forward, Down, High Punch (close)

Goro's Lair: Forward, Forward, Forward, Low Punch (close)

Game Modes

  • Practice
  • Tournament
  • Arcade
  • Team
  • Endurance

Notes & Tips

This guide preserves the original MK Gold move inputs as provided. Inputs use the original arcade/controller notation (e.g. Forward, Back, High Punch, Down, Forward, Low Punch, etc.). Distances such as close, sweep, past sweep, and outside sweep reflect the range required in-game to execute certain finishers.

Some characters (e.g., Noob Saibot) historically have differences between versions and ports — some fatalities or inputs may be undocumented or behave differently depending on region/port.

© MK Nexus Online — Mortal Kombat Gold guide. All rights reserved.

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