Battlefield: Bad Company 2 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. The game is a direct sequel to
Battlefield: Bad Company and was announced at one of Electronic Arts' earnings conferences and was showcased for the first time at E3 2009. The game was released on March 2 in North America, March 4 in Europe, and March 5 in the UK.
Gameplay
Gameplay in
Battlefield: Bad Company 2 resembles that of the original and is set in various environments from around the world, including the mountainous regions along the borders of Russia. Like its predecessor,
Bad Company 2 features destructible environments. The system is dubbed "Destruction 2.0," and the level of destruction is extended — players can now completely collapse a building as opposed to only blowing out walls. Along with
Battlefield Vietnam,
Bad Company 2 is one of only two games in the
Battlefield series to have blood without third-party modification. There are new vehicles in
Bad Company 2, such as the UH-60 Black Hawk, a quad bike, a two-man patrol boat, a personal watercraft, an AA-gun mounted on a light tank, and a UAV helicopter controlled via computer.
Single-player
The single player campaign has 13 missions, and features the same characters from the first game.The game's prologue, as revealed through an ESRB rating explanation, takes place on an "unnamed Japanese island in the Pacific" during World War II.The prologue introduces the player to a secret weapon codenamed "Aurora" with incredible power, which drives the campaign, and has Bad Company move along the west coast of North and South America, confronting both the Russian army and an unnamed South American militia. The campaign features environments from jungles to snow-capped mountains in South America and even a desert.
===
Multiplayer===has issues with ea network
Multiplayer allows players to choose from a set of weapon kits before each spawn, the number of which has been further reduced from
Bad Company's five down to four: Assault, Engineer, Recon, and Medic (with the Specialist kit being the one removed). In addition to the hand grenades and sidearms standard for all classes, each class also has an initial primary weapon and a pair of gadgets unique to that class. A customizable weapon selection menu is also new to the
Bad Company series (similar to unlocks in
Battlefield 2 and
Battlefield 2142). Gaining experience points allows a player to unlock and use different weapons and gadgets, some only usable by a given class and some available to any class that player uses. There are also unlockable items that can modify the game's firearms, such as ACOGs, reflex sights, and under-barrel launchers, which can fire 40mm grenades, smoke grenades, or buckshot. Players can also customize their soldiers with ceramic armors ,lightweight combat gear, and bandoleers for extra ammunition.
Multiplayer Game Types
Rush: Players must defend or destroy pairs of M-COM stations for as long as the attacking teams respawn tickets hold out. An M-COM station can be destroyed by planting a charge, using conventional weapons or when a building is collapsed down on it.
Conquest: Players must capture and hold flags for as long as the enemy respawn tickets hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more then half of the flags on the map. Vehicles unlock as control points are held.
Squad Rush: Rush mode played with only two opposing squads and two a M-COM station.
Squad Deathmatch: Four squads and one Infantry Fighting Vehicle roam the map. First squad to fifty kills wins.
The experience points used to unlock the above items are awarded for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player). A dog tag system as seen in
Battlefield 2,
Battlefield 2142 and
Battlefield: Bad Company returns, awarding players trophies of sorts in the form of opponents' dog tags when they defeat the opponent with a melee attack.
On October 19, 2009, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that
Call of Duty: Modern Warfare 2 would not support dedicated servers.Players will also be able to use party chat for each game mode.
Downloadable Content
On March 3, 2010, Electronic Arts announced the first downloadable content for Battlefield Bad Company 2. The first DLC will include class upgrades, and the second will include a map pack which will add Arica Harbor to Conquest Mode and Laguna Presa to Rush mode. The DLC is only available to players who buy their game as new. That means the DLC is not available for players who buy their games as second-hand, the DLC being permanently linked to the account of the first owner that activates the DLC. However this is not applicable to the
PC players, who get the map pack through their updater."
Development
On November 5, 2009, DICE announced a beta for
Bad Company 2.Different game-related sites held contests to obtain beta codes. Retailers also gave beta codes to customers who pre-order the game. The PS3 version of the beta started on November 19, while the PC version was pushed back until February 2010 to increase the beta's capacity.
Each public pre-release build of the game featured a map from the final product; the PlayStation 3, PC beta and Xbox 360 demo each feature the "Port Valdez" map. All versions only featured the "Rush" gameplay mode.
The online multiplayer demo for the Xbox 360 and the beta for the PC were released on January 28, 2010, and servers ran until February 25. The demo was released on the PlayStation 3 on February 4, 2010 in Europe and North America and February 11, 2010 in Asia.
GameZone's Dakota Grabowski interviewed Senior Producer Patrick Bach about the game. Following the negative feedback from PC gamers after the first Battlefield Bad Company was not released on the PC, Electronic Arts and DICE had a separate dedicated team working on the PC version. Bach stated "We see it as very, very hardcore and important part of our customers. So we put a lot of effort into making sure that everything worked perfect.” Bach also commented on the use of peripherals such as a mouse and keyboard on consoles, saying "I don’t think that we have any special connections to peripherals to the consoles … The biggest problem with peripherals for consoles is that the console itself is a level playground. It’s even and you know the consumer has the same technology and have the same peripherals and same controls – which makes it easier for us to create a game that feels fair. By catering to a mouse and keyboard for the consoles, it would maybe skew the even playground."
Audio
The game's sound has been designed by Dolby Digital.
Reception
Battlefield: Bad Company 2 has received widespread praise; on Xbox 360 and PS3, it received a score of 8.9 out of 10 from IGN and an Editor's Choice Award from Erik Brudvig.
Game Informer magazine gave the game a 9.5 out of 10, praising the improvements made over the first
Bad Company.
GameZone's Steven Hopper gave the game a 9.25/10, saying, "Even though the single-player campaign still isn't where it needs to be,
Bad Company 2 is definitely a great sequel that builds on its predecessor in every way, making for one that no shooter fan will want to miss, especially if you go online for your gaming."
Gametrailers gave the game a score of 9.1/10 praising the multiplayer but stating that "the single-player campaign is nothing big, you can see the plot twists a mile away and the story seems to have been written by someone that watched too many straight-to-dvd flicks."
As of March 4th, 2010, the only reviewer to give the game a score lower than 8/10 is
TotalVideoGames praising the multiplayer, destructible environments and the new multiplayer modes but criticizing the single-player A.I.,
Gwynne Dixon stating that "unforgivable bugs, linked to a weak trigger point system, cheapen a campaign that's far from brilliant in the first place - even without taking the bugs into account, Bad Company 2 still plays out unremarkably."