Mortal Kombat Nexus  banner

MK1 MK2 MK3 UMK3 MK4 MKGold MKDA5 MKD MKSM MKA MK8 MK9 MKXL MK11 MK12

Go Back Forums - Mortal Kombat > Pc and Consoles Gaming > Pc / Console Gaming

Notices

Pc / Console Gaming All Computer,PlayStation, Xbox, Wii, Gamecube's and others consoling Gaming section

Reply
 
Bookmark and Share Thread Tools Search this Thread
Old 06-06-2017, 10:34 AM   #1
INJUSTICE 2 PATCH 6th June 2017
 
MKRayden's Avatar
MKRayden
Owner
Join Date: Aug 2006
Posts: 8,729

text Post Thanks / Like
Likes (Given): 272
Likes (Received): 137
My Mood: Innocent
Total Downloaded: 111.28 MB
Show Printable Version Email this Page
MKRayden MKRayden is offline 06-06-2017, 10:34 AM
Rating: text (0 votes - average)

NRS launching the June Update to Injustice 2 today. It should be out by the end of the day.


General Gameplay fixes
General stability improvements
Many move list corrections
Added more descriptive connection error messages and improved detection
Fixed audio issues related to moves being interrupted
Improved AI logic for multiverse opponents & for player AI loadouts
Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
Gear Loadouts are now displayed in the loading screen for online matches
The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it
Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection
The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup

Added ability to view Set Bonuses in the customize character summary page
Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches
Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20
The Guild tab will now flash in the main menu to indicate if awards are available to be claimed
Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened
Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks
Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring
Fixed a bug which was causing the stat scaling on a few Rare quality items which were rolling a lot higher than intended
Mr. Freeze premier skin now has a helmet
Bronze Mother Boxes now cost 5000 Credits & Silver Mother Boxes now cost 10000 Credits

Stage Specific Fixes
Batcave - Hanging hook Environmental Interaction now has a cooldown after being used
Batcave - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary
Brainiac Ship - fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances
Metropolis - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction
Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used

Character Specific Fixes
Black Adam - the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
Black Adam - the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into
Bane - Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
Bane - fixed a bug which prevented his forward and backward throw to not reward a first hit bonus
Bane - while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)
Brainiac - slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)
Cyborg - fixed a bug which could cause the HUD UI for his character power to display the wrong icon
Darkseid - the character power Parademons will no longer sometimes immediately attack if the character power button is still held down
Darkseid - fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
Darkseid - fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances
Deadshot - Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active
Flash - the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames
Green Arrow - fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel
Joker - reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters
Poison Ivy - fixed a bug where Bed of Thorns visual effects could linger when the move was not active
Scarecrow - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)
Wonder Woman - “The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.
Wonder Woman - fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame
Source: https://community.wbgames.com/t5/Off...-p/1538553#M13

Views: 2369
Reply With Quote
Reply

Bookmarks
  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to blinklist
  • Submit Thread to Feedmelinks
  • Submit Thread to furl
  • Submit Thread to magnolia
  • Submit Thread to Newsvine
  • Submit Thread to Netscape
  • Submit Thread to Reddit
  • Submit Thread to Slashdot
  • Submit Thread to Connectedy
  • Submit Thread to Connotea
  • Submit Thread to fungow
  • Submit Thread to getboo
  • Submit Thread to hyperlink
  • Submit Thread to lilisto.png
  • Submit Thread to linkatopia
  • Submit Thread to bibsonomy
  • Submit Thread to faves
  • Submit Thread to xilinus
  • Submit Thread to mylinkvault
  • Submit Thread to mypip
  • Submit Thread to syncone
  • Submit Thread to sync2it
  • Submit Thread to wirefan
  • Submit Thread to onlywire
  • Submit Thread to ikeepbookmarks
  • Submit Thread to citeulike
  • Submit Thread to buddymark
  • Submit Thread to bookmarktracker
  • Submit Thread to backflip
  • Submit Thread to diigo
  • Submit Thread to simply
  • Submit Thread to yahoo

Tags
fixed, bug, character, issue, causing, gear, interaction, ability, hit, environmental, specific, attack, opponent, attacks, guild, jump, wrong, frame, visual, online, meter, active, darkseid, power, corrected


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

text (View-All Members who have read this thread : 1
MKRayden

text Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +5. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Search Engine Optimisation provided by DragonByte SEO v2.0.37 (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd. Runs best on HiVelocity Hosting.
Copyright © 2006-2023 Mortal Kombat Nexus Online - All Rights Reserved.Navbar with Avatar by Motorradforum