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Mortal Kombat Classic Talk about Mortal Kombat old games which includes: MK, MK II, MK 3, Ultimate MK 3, MK Advance, MK Trilogy, MK 4, MK Gold, MKDA ,MKD, MKA., MK Vs. DCU, MK9 and MKXL, Mortal Kombat 11 Ultimate earlier). |
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03-14-2016, 10:23 AM | #1 |
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Mkxl hotfix notes 3-8-2016
General fixes
SCEA/SCEE: b02400ec Xbox One: aa70b6f8 Addressed an issue that was causing some of the launch hotfix data to not be applied correctly. This effected the following moves: Ferra/Torr – Ferra Throw was having longer than intended blockstun Triborg (Sektor) – Lock-On Missiles were having longer than intended hitstun Triborg (Cyber-Zero) –Dive Kicks were having longer than intended blockstun & hitstun Triborg (Cyrax) – BP, FP, BP was having longer than intended blockstun on the last hit Tremor -- Fixed a bug which was not allowing a combo to continue after a Rock Drop hit regardless of the hit advantage. Character tweaks Triborg (Cyrax) – Adjusted the startup and collision region of BP, FP, BP combo to no longer force large character to have to block the third hit Triborg (Cyber-Zero) – Adjusted the hit advantage of Towards+BP Triborg – Adjusted the hit advantage of FP, FP, FP, BP Posted via Mobile Device |
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hit, hotfix, mkxl, notes, triborg |
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