Tiberium isn't the first first-person shooter EA has created out of its popular Command & Conquer real-time strategy franchise, but it is the first attempt in over half a decade. As such, Tiberium will bring all the latest technology to the fray, and developer EALA looks to craft a game that will blend the squad control of the RTS games with intense first-person shooter gameplay. Along the way, Tiberium will also fill in huge holes in the history of the Command & Conquer universe. We finally got our first look at Tiberium recently, and EA showed off some of its core gameplay and features.
The previous C&C shooter, Renegade, was an early attempt at a large-scale battlefield where you could jump into different vehicles or go on foot. It was basically an early attempt at Battlefield-style gameplay, before Battlefield even existed. Tiberium, on the other hand, will focus more on putting you in the boots of a battlefield commander on the ground. As executive producer Chris Plummer explained, the inspiration comes from the way Special Forces troops operate behind enemy lines. A single commando today is a potent warrior, capable of dispatching the enemy himself or calling in reinforcements or pinpoint air strikes. The game will try to build on that idea by giving you plenty of tools of destruction.
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