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03-30-2016, 11:12 AM | #1 |
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Mkxl patch notes 3-29-16
MKXL Patch notes 3-29-16
Version number = XB1 - 0. 288-5- fd67e824 | PS4 - 0. 288-5-2c589d59 General Gameplay fixes There is no longer an addition frame of input delay when simulate online delay is on and should now better match online play Removed several camera, sound, and particle glitches due to rollback Removed several possible online desyncs If a breaker is initiated while the attacker is below ground it will no longer animate faster than normal Some knockdown reactions now longer reset the buffered combo damage scaling used by unavoidable off the ground situations Fixed a bug which could cause controller configuration options to be reset for a round after a rollback in an online match The timer in survivor koth now starts at 150 seconds Corrected some brutalities which had some issues with rollback Made some corrections to movelist frame data Some hotfix changes from the previous patch are now being applied correctly AI tweaks for the kp2 characters Multiple attacks hitting on the same frame should no longer sometimes break though Sonya's, Subzero's, Triborg's (CyberZero) X-Ray parry Character Specific Fixes Alien - Adjusted the collision of Towards+BK to no longer miss against some duck blocking characters Alien - Away+BK is no longer high attack immune for during its active frames Alien - Addressed an issue that was causing the opponents wakeup attacks to sometimes come out the wrong way after ending a combo in Tail Flip Alien - Adjusted Tail Flip to address it sometimes missing against some characters if they were duck blocking Alien (Acidic) - Can no longer win a round from poison damage Alien (Acidic) - Acid Blood is now +1 on hit (down from +11) Alien (Acidic) - Erosive Blood is now +8 on hit (down from +38) Alien (Konjurer) - Fixed a bug that caused Facehugger to sometimes remove Kung Lao's hat for the rest of a round Alien (Tarkatan) - Reduced the meter gain on executing the Tarkatan Rush special moves Alien (Tarkatan) - Adjusted Away+BP to reduce it missing against some characters if they were duck blocking Alien (Tarkatan) - Straight Slice no longer builds meter on block Alien (Tarkatan) - Added 5 recovery frames on delayed Straight Slice on block Alien (Tarkatan) - Added 10 recovery frames on delayed Nail And Impale on block BoRaiCho - Adjusted Towards+FK to no longer miss against some duck blocking characters BoRaiCho - Reduced the stun length of Fart Cloud & Crop Duster by 39 frames Bo Rai Cho (Dragon Breath) - Added 10 miss recovery frames to Ground Blaze and it now has 2 active frames (down from 5) Bo Rai Cho (Dragon Breath) - Doing Ground Fire or Ground Blaze while in a combo adds some combo damage scaling Bo Rai Cho (Drunken Master) - Drinking no longer removes the full screen effects for Reptile’s (Nimble) Basilisk or Basilisk Runner and Jason’s (Relentless) Pursuit or Dark Pursuit Bo Rai Cho (Drunken Master) - Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range Bo Rai Cho (Drunken Master) - Doing Drink or Chug while in a combo adds some combo damage scaling Bo Rai Cho (Bartitsu) - Chaining Down+BK after a jump punch does the correct Bartitsu attack Bo Rai Cho (Bartitsu) - Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range Ferra/Torr (Lackey) - Colossal Crush will now correctly combo from a hit Jason - When Killing Machine is disabled after blocking an opponent’s X-Ray attack there will no longer be lingering effects and sounds Jason (Unstoppable) - Having a round end on Kano’s (Commando) Low or High Kounter will no longer skip to slowdown sequence which was removing the player’s ability to not have Resurrection trigger Jason (Relentless) - The opponent can no longer execute a run from a buffered command while Pursuit or Dark Pursuit was up Johnny Cage - Tweaked the 2nd hit of Nutcracker to remove some instances where it could miss from a some duck blocking characters from a certain distance Kano - Camera can no longer get out of sync if a rollback happened when Kano is hit out of the beginning of Black Dragon Ball Kitana - Slightly increased the range of Down+FK Kitana (Mournful) - Adjusted Glaive Return timing on hit to combo more consistently from mid screen to full screen Kotal Kahn - Adjusted the hit region of FP,FP to hit a little more consistently LeatherFace - Towards+BP is now +8 on hit (down from 13) LeatherFace - Towards+FK is now +15 on hit (down from 20) LeatherFace - Towards+BK is now +5 on hit (down from 15) LeatherFace (Killer) - Killing someone with Psycho Rush’s Meter Burn will no longer sometimes skip the Finish Him sequence LeatherFace (Butcher) - Skull Smash & Skull Fracture now have 8 startup frames (up from 6) LeatherFace (Butcher) - BP,BP is now +11 on hit (down from 21) LeatherFace (Butcher) - Towards+BP is now +12 on hit (down from 22) Liu Kang (Flame Fist) - Adjusted repel regions of Windmill Punch & Windmill Flurry so the last hit is harder to low profile on block removing his option to 2in1 cancel it on block Quan Chi (Sorcerer) - Having the armor trigger from Dark Curse while in a stun reaction will no keep his blocking disabled Quan Chi (Sorcerer) - Added code to Dark Curse to not add armor if he being juggled in a reaction. This is currently not active because it would likely be more detrimental in most cases Sonya (Special Forces) - Fixed being able to 2in1 cancel Drone summon into Drone attack commands. Tanya - Adjusted BP,BK to hit duck blocking opponents more consistently Tremor - Added 5 recovery frames to Rock Shower Triborg - FP is now +12 on hit (down from 19) Triborg - FP,FP is now +9 on hit (down from 19) Triborg - FP,FP,FP is now +15 on hit (down from 17) Triborg - Towards+FP is now +13 on hit (down from 20) Triborg - BP is now +14 on hit (down from 19) Triborg - Towards+FK is now +15 on hit (down from 20) Triborg - BP,FP is now +17 on hit (down from 24) Triborg - BP,FP,FK is now -1 on block (down from -6) Triborg - FK is now +12 on hit (down from 29) Triborg - Away+FK now has 15 startup frames (up from 11) Triborg - Down+FK is now +12 on hit (down from 18) Triborg - BK is now +12 on hit (down from 17) Triborg (CyberZero) - Towards+BP will no longer sometimes be missing it’s hit regions when canceled into from a run Triborg (CyberZero) - Ice Ball now has 26 startup frames (up from 21) Triborg (CyberZero) - reduced the stun frames on Ice Ball by 13 Triborg (CyberZero) - doing Drone summon while in a combo adds some combo damage scaling Triborg (CyberZero) - doing Dive Kick while in a combo adds some combo damage scaling Triborg (Cyrax) - doing Bomb or Hover Bomb while in a combo adds some combo damage scaling Triborg (Cyrax) - Net & Advanced Net will now miss-fire out if a Bomb or Hover Bomb has hit in the same combo Triborg (Cyrax) - Shrapnel-Port now has armor, does 5 more damage, and causes a different reaction on the 2nd hit Triborg (Cyrax) - reduced the stun frames on Net & Advanced Net by 30 Triborg (Cyrax) - Hover Bomb will now miss-fire after 3 Hover Bombs have hit in the same combo Triborg (Cyrax) - Bomb will now miss-fire after 3 Bombs have hit in the same combo Triborg (Cyrax) - adjusted BP,FP,BP to prevent all 4 hits from being forced to be blocked against some characters Triborg (Smoke) - reduced the initial damage of Smoke Cloud & Smoke Bomb by 2 and increased the drop damage by 2 Triborg (Smoke) - doing Dissipate & Evaporate while in a combo adds some combo damage scaling Triborg (Smoke) - Doing Fade-Port & Smoke-Port while in a combo adds some combo damage scaling Triborg (Smoke) - Smoke Bomb is now +5 on block (down from +8) Triborg (Smoke) - will no longer be invisible for some frames when 2in1 cancelling Away+BP,FP or Towards+BP,FP into some background interactions Source Patch Notes 3-29-16 - WB Games Community Last edited by MKRayden; 03-30-2016 at 12:45 PM. |
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