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Mortal Kombat Classic Talk about Mortal Kombat old games which includes: MK, MK II, MK 3, Ultimate MK 3, MK Advance, MK Trilogy, MK 4, MK Gold, MKDA ,MKD, MKA., MK Vs. DCU, MK9 and MKXL, Mortal Kombat 11 Ultimate earlier). |
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08-15-2014, 02:57 PM | #1 |
Ultimate Fighter
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MKX's gameplay details
Here are some details of MKX collected by The Kombat Tether:
- Kano's Fatality: He slices the opponents abdomen open with his knife causing intestines and entrails to s**** to the floor. He then gets behind the opponent and laser burns a gaping hole through the victims head with his eye implant. - Kano refers to Raiden as 'the big cheese' in his intro and then tells him to get his 'crystal ball fixed'. - Dash-Cancelling is a thing of the past. Runs can be cancelled mid-run however. - Characters get a wet sheen over them in the Jungle stage when they are knocked into the water. - Most environmental leveraging can be meter-burned. - All characters have universal moves like an uppercut and sweep but in their own personalised style. - It appears some characters have a unique blocking animation. Raiden utilises a column of electricity in his hands. - Cassie Vs. Cassie intro: 'Ha, funny.' - 'What's funny is your face' - 'You just insulted yourself.' - Scorpion is the most damaging character overall in the current build. Likely to change with later builds and patch updates. - Some characters have button input taunts specific to certain variations. Cassie will perform a salute. - Kano has 'Air Ball, Kano Ball, Up Ball and Knife Throw as his universal moves across all of his variations. - Yellowish-green Player 2 costume colouring for Cassie. - Increased frame data info in moves-list: Start up, active, recover, block advantage, hit advantage, cancel, etc. - Kotal Kahn has some of the most damaging chain combos across all present characters. [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] |
08-15-2014, 06:17 PM | #2 |
Owner
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Please paste here and add link in source
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08-15-2014, 07:54 PM | #3 |
Ultimate Fighter
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12-07-2014, 11:51 PM | #4 |
Ultimate Fighter
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Breaking news from TKT:
Thanks to our friend BruskPoet, he managed to have a quick chat with Shaun Himmerick at the PlayStation Experience, drilling him with [Only registered and activated users can see links. ] questions. Whilst news is scarce, he did manage to get a few nuggets of information, listed below: - We will learn more of the games story in January/February. - There will be no 'day' or 'night' version of stages in [Only registered and activated users can see links. ], but some stages will feature a 'dynamic weather system' that will change as the match progresses. - The character select screen is not final, the final roster count depends on how much they can 'jam in' before release. - Shaun placed further emphasis on Quan Chi's resurrection abilities in the past and stated again that MKX will have 'revenants' of some of those who fell in MK9. - Every stage will have some form of environmental interaction. - The game is to be submitted next month for the final stage of development. - A lot of characters are 'finished' back at NetherRealm Studios. - When asked about unlockable characters, Shaun stated he couldn't answer that question. - There will not be 'Babalities' in Mortal Kombat X as they do not fit this new style of Mortal Kombat. - It is very probable that we will see Fatalities in the story mode. - There will be some form of 'King Of The Hill' in online play. - Goro is Shaun's favourite character in the game at this point, he will get a reveal trailer eventually. Source: [Only registered and activated users can see links. ] Last edited by MKRayden; 12-08-2014 at 09:29 AM. |
12-08-2014, 09:47 AM | #5 |
Owner
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Goro trailer should reveal soon
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