Mortal Kombat Nexus  banner

MK1 MK2 MK3 UMK3 MK4 MKGold MKDA5 MKD MKSM MKA MK8 MK9 MKXL MK11 MK12

Go Back Forums - Mortal Kombat > Mortal Kombat > Mortal Kombat 1 AKA 12

Notices

Mortal Kombat 1 AKA 12 Talk about Upcoming Mortal Kombat 1 aka 12 game here not covered in other forums.

Reply
 
Bookmark and Share Thread Tools Search this Thread
Old 10-03-2023, 12:00 PM   #1
Mortal Kombat 1 Patch notes - XSX, PS5, and PC | 10/02/2023
 
MKRayden's Avatar
MKRayden
Owner
Join Date: Aug 2006
Posts: 8,720

text Post Thanks / Like
Likes (Given): 271
Likes (Received): 137
My Mood: Innocent
Total Downloaded: 111.28 MB
Show Printable Version Email this Page
MKRayden MKRayden is offline 10-03-2023, 12:00 PM
Rating: text (0 votes - average)

Mortal Kombat 1ís 0.122 patch notes read as follows:

General Gameplay Adjustments
Move list corrections
Localization fixes
Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
Fixed an issue causing some of Strykerís & Sektorís attacks to be unbreakable

Character Specific Adjustments

Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking

Goro (Kameo) - Stomp is now higher priority when it & his partnerís attacks hit on the same frame

Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face

Jax (Kameo) - Ground Pound is now higher priority when it & his partnerís attacks hit on the same frame

Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent

Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop

Fixed issues with the following attacks not working correctly against high parry special moves

Ashrah
God's Wrath and Demon's Wrath can now be high parried
Light Ascension and Dark Ascension can now be high parried

Baraka
(Air) Death Spin can no longer be high parried
Reflex Tester (Back + Front Punch) can no longer be high parried
Bleeding Foot (Back + Front Kick) second hit can no longer be high parried

General Shao
Power Strike can now be high parried
Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried

Johnny Cage
Ball Buster can now be high parried
Rising Star can now be high parried
Shadow Kick can now be high parried

Kenshi
Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried

Kung Lao
Knee Buckle (Back + Front Kick) can now be high parried

Li Mei
(Air) Flipping Heel Kick can no longer be high parried
No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried

Nitara
Enhanced Bad Blood can no longer be high parried

Raiden
Electric Fly and (Air) Electric Fly can no longer be high parried

Rain
Enhanced Upflow can no longer be high parried
Geyser can no longer be high parried

Reptile
Death Roll can no longer be high parried
Falling Fangs can no longer be high parried

Scorpion
Twisted Kyo can now be high parried

Shang Tsung
Old Form Goal Kick (Forward + Font Kick) can no longer be high parried

Sindel
Enhanced Low Hairball first hit (kick attack) can now be high parried

Sub-Zero
Ice Slide can no longer be high parried

Tanya
Drill Kick can now be high parried


Last edited by MKRayden; 10-03-2023 at 12:07 PM..
Views: 879
Reply With Quote
Reply

Bookmarks
  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to blinklist
  • Submit Thread to Feedmelinks
  • Submit Thread to furl
  • Submit Thread to magnolia
  • Submit Thread to Newsvine
  • Submit Thread to Netscape
  • Submit Thread to Reddit
  • Submit Thread to Slashdot
  • Submit Thread to Connectedy
  • Submit Thread to Connotea
  • Submit Thread to fungow
  • Submit Thread to getboo
  • Submit Thread to hyperlink
  • Submit Thread to lilisto.png
  • Submit Thread to linkatopia
  • Submit Thread to bibsonomy
  • Submit Thread to faves
  • Submit Thread to xilinus
  • Submit Thread to mylinkvault
  • Submit Thread to mypip
  • Submit Thread to syncone
  • Submit Thread to sync2it
  • Submit Thread to wirefan
  • Submit Thread to onlywire
  • Submit Thread to ikeepbookmarks
  • Submit Thread to citeulike
  • Submit Thread to buddymark
  • Submit Thread to bookmarktracker
  • Submit Thread to backflip
  • Submit Thread to diigo
  • Submit Thread to simply
  • Submit Thread to yahoo


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

text (View-All Members who have read this thread : 1
MKRayden
Thread Tools Search this Thread
Search this Thread:

Advanced Search

text Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +5. The time now is 12:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Search Engine Optimisation provided by DragonByte SEO v2.0.37 (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd. Runs best on HiVelocity Hosting.
Copyright © 2006-2023 Mortal Kombat Nexus Online - All Rights Reserved.Navbar with Avatar by Motorradforum