Mortal Kombat Kung Lao and Liu Kang

MK1 MK2 MK3 UMK3 MK4 MKGold MKDA5 MKD MKSM MKA MK8 MK9 MKXL MK11

Go Back Forums - Mortal Kombat 11 > MKNexusonline Zone > News Updates

Notices

News Updates Read all the latest news about Mortal Kombat from around the world..

Comment
 
Bookmark and Share Article Tools
Official MK11 PS4/XB1 Patch Notes 02/18/20
Official MK11 PS4/XB1 Patch Notes 02/18/20
Published by MKRayden
02-19-2020
Post Official MK11 PS4/XB1 Patch Notes 02/18/20

below are the patch notes for the 02/18 Mortal Kombat 11 PS4 & XB1 patches:

General Gameplay Adjustments
Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade's Blazing Nitro Kick)
Character Specific Adjustments
Erron Black - Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage
Erron Black - Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing

Jacqui Briggs - Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state

Jax - Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames

Kano - The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity
Kano - The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range

Kotal Kahn - Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo

Kung Lao - The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames

Shang Tsung - Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)

Nightwolf - Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames
Terminator - Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

Joker - Back Throw now requires the correct input for the opponent to Throw Escape
Joker - Jumping Jester no longer causes full block damage when it is Flawless Blocked
Joker - Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing
Joker - Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing
Joker - Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing
Joker - Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button
Joker - Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons
Joker - Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames
Joker - Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames
Joker - Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations
Joker - Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack
Joker - Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified
Facebook Twitter LinkedIn

textLatest 5 articles
text
text
Comment

Bookmarks
  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to blinklist
  • Submit Thread to Feedmelinks
  • Submit Thread to furl
  • Submit Thread to magnolia
  • Submit Thread to Newsvine
  • Submit Thread to Netscape
  • Submit Thread to Reddit
  • Submit Thread to Slashdot
  • Submit Thread to Connectedy
  • Submit Thread to Connotea
  • Submit Thread to fungow
  • Submit Thread to getboo
  • Submit Thread to hyperlink
  • Submit Thread to lilisto.png
  • Submit Thread to linkatopia
  • Submit Thread to bibsonomy
  • Submit Thread to faves
  • Submit Thread to xilinus
  • Submit Thread to mylinkvault
  • Submit Thread to mypip
  • Submit Thread to syncone
  • Submit Thread to sync2it
  • Submit Thread to wirefan
  • Submit Thread to onlywire
  • Submit Thread to ikeepbookmarks
  • Submit Thread to citeulike
  • Submit Thread to buddymark
  • Submit Thread to bookmarktracker
  • Submit Thread to backflip
  • Submit Thread to diigo
  • Submit Thread to simply
  • Submit Thread to yahoo


Currently Active Users Viewing This Article: 1 (0 members and 1 guests)
 

text (View-All Members who have read this thread : 2
Anna L. Henderson, MKRayden
Article Tools

text Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +5. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd. Runs best on HiVelocity Hosting.
Copyright © 2006-2020 Mortal Kombat Nexus Online - All Rights Reserved. Web Push Notifications by iA1.Navbar with Avatar by Motorradforum