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‘Injustice: Gods Among Us’ – the Perfect Blend of Past Fighting Games?
‘Injustice: Gods Among Us’ – the Perfect Blend of Past Fighting Games?
Published by MKRayden
11-02-2012
Post ‘Injustice: Gods Among Us’ – the Perfect Blend of Past Fighting Games?

buzzfocus.com revealed Injustice: Gods Among Us preview read below.


Blocking In traditional Street Fighting style, blocking in Injustice is performed by holding back. Lots of other fighting games also use this mechanic and apparently the folks over at NeatherRealm have joined in too. So look forward to not having to press an entirely separate button to block.


Super Moves
Another distinct mechanic in Injustice are the mid-game “super” moves. For a long time, Mortal Kombat has saved the flashy stuff for after the match (‘Finish Him’, anyone?). We already saw super moves like this with the recent Mortal Kombat and the X-Ray specials and now it seems that NeatherRealm has completely embraced the idea. How cool will it be to see The Flash run around the world to uppercut his opponent to obliteration? Here’s a hint: very cool. It is much more epic as a mid-match haymaker than a post-beatdown showboating move.


Context Sensitive Battlegrounds
Much like Super Smash Brothers, context sensitive stages are here in full-force. Picking and choosing a stage isn’t just a choice on aesthetics, but an important factor for each match. Standing near a car or near electrical wiring is a deadly tactic and taking advantage could be the key to winning. There is a lot of fun in experimenting with each stage and seeing how the characters interact with the backgrounds. And much like Smash Brothers, concerns about balancing by hardcore fighting game fans will come. Watch.


Mid-match Game Changers
Lastly, characters have mid-game traits that are sort of a mix of what we’ve seen before in other games. To give an idea of what these traits do, by the pressing of a single-button, Nightwing’s batons can become a long staff. Meaning he can go from a fast-paced character to a character wielding a long-reaching weapon. This change can be done mid-combo and dynamically changes Nightwing’s play style. This is similar to what was introduced in Mortal Kombat: Deadly Alliance and the fighting style/weapon changes. Using the same button, some characters have temporary speed and strength boosts, which are, again, like super moves seen in other fighting games.


Injustice: Gods Among Us releases April of 2013.

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  #1  
By Jonnyrp on 11-02-2012, 05:41 PM
I still love the old MK games but if there's something i'm happy with what MK9 did and they seem to keep doing it, they use more flashy moves during the fights like specials or X-Ray while most of the spectacle happened during Fatalities for years with MK. Will most likely try Injustice, but i can't wait to see what type of cool moves and mechanics they'll show us in next MK games. Spectacle is something that always mattered with Ed Boon and the NRS crew i think. Just like the boosted graphics and Moves for SC games.

The old press backwards for block isn't so bad either. Doesn't make any new gamer or veteran feel out of place.
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  #2  
By The Joker on 11-03-2012, 08:58 PM
Netherrealm is finally getting it all right. MK were always fun games that had lots of violence to offer but little else. If they keep making games with rich gameplay and flashy features, I'm pretty sure they'll be back to their former glory (before they, you know, made Special Forces).
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  #3  
By ChibiFan7 on 12-15-2012, 02:56 AM
i agree with joker...slowly but surely there making themselves known. before you know it Netherrealms(aka midway) will be back to there former glory. they made so many games as midway i can't wait to see what else they make as netherrealm
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