Injustice 2 patch 1.08 details (September update 2017)
General Gameplay fixes
General stability and Online stability improvements Move list corrections and improvements to AI logic Online Ranked Match has been replaced with Ranked Set which are first to 3 wins Player Match and Private Match can now be searched with Competitive Mode On From within an Online Lobby Room you can now challenge player to 1v1 and KOTH matches with Competitive Mode On Fixed a rare issue where placing a wager during Clash with high latency on some controller configurations could result in the wrong bet being used Added Xbox Arena support for User Generated Tournaments on Xbox One Player can now equip gear dropped after a match or from a Mother Box to that character’s current default loadout Gear can now be bulk selected in a characters inventory screen with simple and advanced filters Gear can marked as favorite which prevents it from being sold or deleted Fixed many special moves being affected by the strength attribute instead of the ability attribute. Swamp Thing and Bane have had some damage increases noted below to compensate for this Fix for some character select and character viewer animations on premier skins Fixes to visual effects priority with Scarecrow’s & Cyborg’s supermoves Fixed audio issues with several attacks being interrupted Multiverse - fix for Swamp Thing's sidekick being able to make a character unresponsive if interrupted with specific timing Several Gear Abilities with Down, Down inputs that were still not changed to require a more precise input when buffered now do so Fixed an issue which was preventing Starfire Gear Abilities from dropping from Mother Boxes and Multiverse Event rewards Completion requirements have been reduced for all Guild Mulltiverse Tiers AI Loadouts can now be used in Guild Multiverse Events Stage Specific Fixes Arkham Asylum - Fix for toilet interaction having a displaced hit region when interrupted in certain circumstances Atlantis - Bug fix for interrupting wall run interaction under certain circumstances preventing it from being used again Batcave - Fixed a bug causing the hit region of the motorcycle interaction to linger after being interrupted by certain attacks Batcave - Fix for rare situation where players could use a teleport move to be outside the boundaries of the stage Character Specific Fixes Aquaman – Fixed a bug causing combo damage scaling on Trident Scoop and Trident Scoop MB to be larger than expected Aquaman - Fixed a rare issue that could cause Aquaman's trident to be misaligned after hitting an opponent with Deep Sea (Towards + Medium, Light + Hard) Atroticus - Fixed rare bug that could cause Brute Slam (Down + Hard) to have longer than normal recovery when hitting Flash while he has Speed Zone character power active Bane – Heavy Hammer (Light, Light, Medium, Down) and Fist Slam (Towards + Medium, Down) recovery on hit increased by 2 Bane - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat Batman - Fixed a rare bug that could case Batman's Flying Kick follow-up from Straight Grapple to sometimes go in the wrong direction Black Canary - When Front Handspring is interrupted by Firestorm's Molten Trap, he will no longer then sometimes pass through Black Canary while immediately following up with Heat Wave (Away + Hard) Blue Beetle - Fixed issues with hit regions while character power is active if you attack immediately following a Roll Escape Brainiac - Fixed a bug that allowed Tendril Smash MeterBurn (Towards + Hard, MB) to be air escaped Brainiac – Fixed a bug that prevented Beta Strike’s hit region to be increased while opponent is in a combo Brainiac - Fixed bug causing Beta Strike and Beta Bomb blockstun and hitstun being shorter than expected if it collides with the opponent immediately following a blocked Pneumenoid Dive Catwoman - After hitting with Cat Dash and Cat Dash MeterBurn Catwoman can no longer sometimes forward dash through the opponent Catwoman - Cat Stance now requires a more precise input when buffered Cyborg - . Fixed the ability to perform Back/Forward grapple as a 2in1 cancel while Input Shortcuts are turned off in controller options Deadshot - Fix a bug which could result in a lingering empty clip from his end of round win animation Firestorm - Missing with (Air) Fusion Charge then immediately performing Heat Wave (Away + Hard) will no longer sometimes cause Firestorm to pass through his opponent Green Arrow - Fixed bug that caused Green Arrow to be briefly immune to high attacks if he started Take Aim character power while crouching and immediately jumped while holding the arrow Green Arrow - Fixed rare issue that would cause Green Arrow's bow to be misaligned after missing with Stinger Harley Quinn - Fix for hyenas summoned from her character power appearing in the wrong position in certain circumstances Joker - Rolling Gas can no longer be MeterBurned after it is destroyed by things such as Sub-Zero's Ice Klone and Captain Cold's Death-cicle MeterBurn which would result is wasted super meter Red Hood - Lethal Lunge MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage Red Hood - . Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage Robin - Fixed rare issue with Assassin Strike causing the hit animation to not work properly if hitting on the last active frame Robin - Fixed hit FX sometimes appearing in the wrong location on many sword attacks Scarecrow - Fixed a bug that caused Fear Flame to fully charge Scarecrow's character power meter when colliding with certain projectiles Starfire - Reduced the base damage of My Little Bumgorf (Light, Light), Grishnik Got Your Tongue? (Medium, Light), and Call Your Knorfka? (Medium, Hard) by 1 Starfire - Reduced the base damage of Star Strikes (Away + Medium) by 2 Starfire - Increased combo damage scaling when canceling into Starbolt character power Starfire - Side Scratch (Down + Light) has 2 less cancel advantage Starfire - Burning Desire & Shooting Star base damage reduced by 1 Starfire - Reduced base damage of Star Dust by 2 and Star Dust MeterBurn by 1 Starfire - Tamaranean Charge is now airborne on frame 4 Starfire - Star Slam gear ability can now be directed close Starfire – Fixed a bug which could cause some lingering visual FX after end of round win animation Starfire - Fixed some hair clipping issues Subzero - Function-Kneeing Properly (Hard) has its hitregion adjusted, has 10 less frames of recovery on hit/block/miss, 10 less frames of blockstun, and slightly less pushback on block Subzero - Killing Blow (Hard, Hard) had its hitregion adjusted Subzero - Low Chop (Down + Light) has 1 more frame of cancel advantage, 2 more frames of recovery, and has 1 more hit advantage Subzero - . Fixed rare issue where several attacks when pushing an opponent into Ice Klone which would cause it to have slightly reduced blockstun Supergirl - (Air) Heat Vision Gear Ability will no longer sometimes change impact location after destroying Sub-Zero's Ice Klone Superman - Fixed some visual FX being the wrong color when using Bizarro skin Swamp Thing - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat |
All times are GMT +5. The time now is 03:55 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Search Engine Optimisation provided by
DragonByte SEO v2.0.37 (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Copyright © 2006-2023 Mortal Kombat Nexus Online - All Rights Reserved.Navbar with Avatar by Motorradforum