MK8 Deathtraps/Breaker System
Suggestions for MK8 Deathtraps: I think the deathtraps should be for fatalities only, make them as easy to do as they are, jus only as a fatality. For example, Sectors stage in MKA, the one with the fan blades, you can only uppercut them in the top fan on fatalities. Deathtraps are fun for awhile but get old quick, adding them as fatality would make them more worthwhile and fun to watch... Breaker System: I also think it would be very interesting if they didnt use the breaker system in MK8. Leave in the parry system tho, it takes alittle more skill to use the parry correctly. And I relize this is jus a game but in real life, there are no breakers, but there is parry. I think that would be real interesting gameplay... What do you think? |
the breaker system should still b used,and the deathtrap thng well i thnk i agree
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well Breaker System is good feature in mk games i never see in any fighting games this kind of feaure where Parry is already used SF
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Don't get me wrong, Killer Instinct is a well balanced game IMO Yeah I guess the breaker system is worth while. One thing Ive heard theyre getting rid of is the air kombat, I think they should leave it, it makes MK even more original, and it's alotta fun and adds much more to the game... |
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Hmm DeathTrap System I agree with you .. and it would rock if they put Cutscenes for different Deathtraps..
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yea nice suggestion Rain i really like it
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OMG I love Killer instinct, one of my fav SNES fighters. And i do think they were the first to use the breaker system, but I also think it's nice how you have a limited use of them on the MK series.
I also agree that the air kombat system is original and should be kept, however I do feel like it shoud be expanded. |
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And as far as the air combat, yeah it could be expanded, but being as the first time it's ever been done, it's something they could/should add in the next one, with alittle more to it, and balance it out alittle better. |
Killer Instinct any games released on Ps2
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