Forums - Mortal Kombat

Forums - Mortal Kombat (
-   Mortal Kombat 1 AKA 12 (
-   -   Mortal Kombat 1 Patch Notes - PS5, Xbox, PC February Update | 02/28/2024 (

MKRayden 02-29-2024 10:27 AM

Mortal Kombat 1 Patch Notes - PS5, Xbox, PC February Update | 02/28/2024
PC Steam & Epic Games Store
System requirement changes
Size from 100GB to 140GB to account for current and future Kombat Pack content

General Fixes & Adjustments
Move list corrections & Localization fixes
AI adjustments & improvements
Improvements to Screen Reader functionality
Added Peacemaker Roster Character
Added Janet Cage Kameo Character (Available March 2024)
Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-Zero
Fixed several visual issues with brutalities
Fixed visual issues with several projectiles after being reflected
Fixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacks
Match Timer now resumes immediately if a Fatal Blow misses or is blocked
Added Kameo Form sound option to Accessibility Extra Audio Feedback Settings
Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
Fixed rare issues near arena corners that could result in excessively long delays before a turnaround occurs
Using a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldown

Players can now manually link a game profile to a WB Friends Account
Added Social Menu where players can add others to their WB Friend List & manage their WB Friend Account
Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Private Versus Matches
Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Ranked Kombat League & Kasual Versus matchmaking
Fixed rare issue where UI & Announcer timing could be mismatched at round start in online matches
Fixed rare issue where health could be slightly visually incorrect for a few frames after losing a round during some Fatal Blow cinematics
Fixed online rollback issue with charactersí visuals changing when blocking certain brutalities starting attacks while at low health
Adjusted Match found sound when looking for a Kombat League match
Fixed an online issue that caused framerate to drop when the opponent continuously pauses during the match.

Added in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & their opponent
Added in-game HUD indicators displaying Modifiers active during a match
Significantly increased Fighter & Kameo Mastery XP base rewards per Encounter, which is no longer no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
Increased Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
Removed negative passive bonuses from some Relics
Konsumables with Stat Bonuses are now rewarded in more areas
Krowns can now be rewarded for defeating Major Enemies
Relic & Talisman Buy & Sell prices are now affected by Level & Rarity
Fixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounter
Fixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animation

Practice Mode
Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE
Added ability to configure the following Fighter & Kameo specific mechanics under "Practice Settings"

Character Specific Adjustments

Bleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent's Kameo

Fixed Chop Chop using same input regardless of Alternate Kontrols setting

General Shao
Fixed incorrect animation used when Kameo Fatality is performed while Axe is planted
Fixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic Attacks

Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time

Skab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
Fixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponent
Fixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt

Johnny Cage
Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype state

Kameo Meter color is now blue when Ancestor is active
Kenshi will now take 20 damage when Ancestor is hit by an attack
Ancestor is now vulnerable to attacks while Kenshi is performing a throw attempt
Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur

Kung Lao
Fixed throw immunity during some recovery frames of Hat Toss

Li Mei
Enhanced Nova Blastís followup hits are no longer sometimes blockable when done at full screen against certain characters

Liu Kang
Fixed visual issue that could occur when Dragon's Breath is interrupted by Sub-Zero's Ice Klone

Slightly adjusted Hit Region on Straight Sai & Enhanced Straight Sai
Fixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
Fixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon's Fan Lift
Fixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent's kameo
Fixed visual misalignment during "Maybe Next Time" brutality

Fixed visual issue with Wings having improper animation after missing Fatal Blow

Rain God Waterball is no longer destroyed if Rain is hit after the projectile becomes active
Fixed Ancient Trap interacting with some reflect moves
Fixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon's Fan Lift

Fixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier's Spearit (Fatal Blow) while close to the arena corner
Fixed visual issue when Tactical Takedown is interrupted by Kameo Kung Lao's Away We Go

Shang Tsung
Fixed Bed of Spikes interacting with reflect moves
Added visual effect to signify when Form Stealer damage boost has ended

Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung form

Kameo Meter color is now pink when Enhanced Queen's Kommand is active
Using Snatched (Fatal Blow) while Enhanced Queen's Command is active no longer ends control over opponent's Kameo
Fixed rare issue that could cause Sindel's Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent's Kameo with Enhanced Queen's Command
Stolen Kameos using Enhanced Queen's Kommand performing a buff move will no longer wait for the buff to expire before returning to their partner

Fixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing

Fixed visual issue that could cause Ice Klones to appear in cinematics

Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponentís Kameo
Heavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent's Kameo
Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
Fixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent's Kameo
Fixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro

Fixed issue with S****ed Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction

Quan Chi
New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
Adjusted victim region while duck blocking
Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
Fixed Sareena Jataaka's Kurse still triggering if it is only connecting with Field of Bones
Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
Fixed several unintended visual effects lingering during cinematics
Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man's Viltrumite Stance
Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero's Ice Klone Charge
Fixed an issue which would allow opponent's Shujinko to use Zone of Power to buff their projectiles
Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone
Zone of Fear & Zone of Power along with Zone of Waste can now be active at the same time

Kameo Fighters
Darrius (Kameo)
Fixed AI being unable to perform several followups to Tornado Kick
Twister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile Invulnerability

Jax (Kameo)
Kameo Meter color now changes when Ground Pound is active
Adjusted AI behavior when it tries to avoid Ground Pound

Kano (Kameo)
Fixed visual issues with several Fightersí weapons during the Eye Laser and Forward Throw animations

Kung Lao (Kameo)
Fixed animation issue when the Spin is blocked at far ranges

Motaro (Kameo)
Fixed rare issue with Reflect which could cause some projectiles to still be reflected after it hits a main character

Scorpion (Kameo)
The main character will now pass through other characters when pulled by Get Over Here
Fixed visual issue with Hell Blades brutality causing the victim to move in certain circumstances

Shujinko (Kameo)
When morphing into the opponent Shang Tsung's kameo and using the full Kameo Meter, Shujinko will return to his normal state
Stolen Kitana Fan-Nado can now be directed close or far
Fixed issue causing Kopy Kat & Mimic to increase the hype meter for Johnny Cage when used
Fixed visual issues with using Reptile Invisibility and Stolen Acid Spit at the same time

Sub-Zero (Kameo)
Fixed rare issue with Arctic Armor not deactivating when hit by low attacks in certain circumstances
Fixed lingering visual effects appearing after missing Fatal Blow

Tremor (Kameo)
Fixed issue with Tremor still being vulnerable to attacks after using Crystal Armor and disappearing
Fixed Rolling Rock visual effects lingering after it collides with Sub-Zero's Ice Klone

Khameleon (Kameo)
HUD weapon icon will now pulse to indicate Disguise is about to change
Slightly increased damage scaling on Glaive, Roll, & Fan Lift when used in a combo
Fan Lift will now work on characters that have projectile immunity active
Fixed Breaker being possible while Khameleon is on cooldown
Using Khameleon Roll & Mileena Roll in the same combo will no longer cause alternate hit reaction
Fixed visual issue that could cause weapons to appear incorrectly in Tower victory cinematic

All times are GMT +5. The time now is 07:44 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Search Engine Optimisation provided by DragonByte SEO v2.0.37 (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Copyright © 2006-2023 Mortal Kombat Nexus Online - All Rights Reserved.Navbar with Avatar by Motorradforum