Shogun Gamer has conducted an exclusive interview with
Vincent Proce, former Midway employee.
Ian Fisher - If given the opportunity, would you be interested in using your concepts within a theatrical release of the MK franchise?
Vincent Proce - Yes absolutely! I would love to be involved at any capacity. The previous movies didn’t do the license justice.
What was the main inspiration behind the MK reboot concept art you did?
Was there anything in particular like a film or comic that inspired you to
take that direction or was it all natural and pure brilliance on your end?
Mortal Kombat is a part of history. The MK team is a pretty tight knit group and they have been very successful doing what they do with the MK franchise. I didn’t want to mess with that machine even if I could. Besides, there really wasn’t any opportunity to innovate within that group. So in my pitch I figured I would just take a completely new perspective on the game as a whole.
I had a burning desire to redesign the characters for a long time and finally, I just did it. I looked at it as an alternate view of the same universe, sort of like what the Marvels Ultimate Universe is within Marvels multiverse. I also wanted to reinvent the fighting game genre to possibly expand the MK fan base. I took the characters the way they originally appeared in MK 1. Their color, silhouette and weapons are essentially the same (with a few more deadly weapons added of course) and just redrew them the way I saw them in my head.
What is your favorite Mortal Kombat game to date and why?
MK 2, because when I was going to the arcade when I was a kid I was blown away by the skull and spine being ripped out of a character, it seemed so…taboo. There was always a line at the MK game in the arcade and you would have to stand in that line looking over shoulders waiting to play the guy that has been beating everyone to a pulp with Raiden.
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