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Old 11-30-2017, 10:32 AM   #1
Injustice 2 Patch Notes Update - DECEMBER 2017
 
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Injustice 2 Patch Notes Update - DECEMBER 2017


General Gameplay fixes
General stability and Online stability improvements
Move list corrections and improvements to AI logic
Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman

Stage Specific Fixes
Atlantis - Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed
Batcave - Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time

Character Specific Fixes
Atrocitus - Hate Pounce now correctly gets the damage increase granted by Legendary augment "Feline Fury"
Black Canary - Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her
Blue Beetle - Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory "The Reach's Finest Battle Scarab"
Brainiac - Fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under
Captain Cold - adjusted the input window of Character Power special attacks and they require a more precise input
Captain Cold - Big Freeze MeterBurn will no longer linger itís visual FX after hitting Hellboy while he has Broom's Rosary active
Captain Cold - Fixed a bug with Len's Thermal Motion Negating Gun Legendary item that would cause meter to drain faster than normal if the character power button was repeatedly pressed
Captain Cold - Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len's Thermal Motion Negating Gun Legendary item is equipped
Cyborg - Round win animations now use the Dark Matter effects if his Legendary is equipped
Cyborg - Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses
Firestorm - Fixed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard)
Green Arrow - Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession
Green Lantern - "Street Sweeper" Gear Augment now has audio on the last volley of bullets
Hellboy - Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom's Rosary active
Hellboy - Fixed issues where opponent's parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom's Rosary active
Hellboy - Visual effects from Broom's Rosary will no longer sometimes linger after practice reset
Hellboy - Vasilisa's Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash
Hellboy - "Holy Hand Grenade" Gear Augment will no longer leave a lingering FX when a transition occurs
Hellboy - "Lucky Horseshoe" Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says
Hellboy - "Lucky Horseshoe" Gear Augment no longer activates in practice mode
Poison Ivy - "Acidic Bile" Gear Augment now applies to Burrow
Sub-Zero - Fixed as issue where an opponent's weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability
Superman - Fixed an issue with opponent's head tracking being temporarily incorrect after being hit by Air Heat Vision

Source: https://community.wbgames.com/t5/Off...-p/1746179#M19

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fixed, hellboy, gear, bug, legendary, augment, cold, captain, meterburn, hitting, incorrect, opponent, character, opponents, active, brooms, rosary, hit, practice, fixes, power, issue, equipped, green, specific


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