mortalkombatx

MK1 MK2 MK3 UMK3 MK4 MKGold MKDA5 MKD MKSM MKA MK8 MK9 MKXL

Go Back   Forums - Mortal Kombat X > >

Notices

NetherRealm Studios Games Talk about NetherRealm Studios games that not covered in other forums Except Mortal Kombat.

Reply
 
Bookmark and Share Thread Tools
Old 11-08-2017, 12:20 PM   #1
Injustice 2 patch notes - November update (live on xbox, early next week for ps4)
 
MKRayden's Avatar
MKRayden
Founder & Webmaster
Join Date: Apr 2007
Posts: 8,428

text Post Thanks / Like
Likes (Given): 251
Likes (Received): 134
My Mood: Innocent
Total Downloaded: 111.28 MB
Show Printable Version Email this Page
MKRayden MKRayden is offline 11-08-2017, 12:20 PM
Rating: text (0 votes - average)

Injustice 2 patch notes - November update (live on xbox, early next week for ps4)

NOVEMBER UPDATE

General Gameplay fixes
Patch is live on Xbox will arrive on PS4 early next week.
General and Online stability improvements
Added support for Xbox One X (including improved shadow quality, enhanced motion blur, better depth of field, overall higher quality post-processing, increased character detail, higher resolution, and HDR support)
Improved rewards for completing Guild Multiverse Tiers
Various Movelist corrections and improvements to AI logic
Legendary Multiverse Portals are now available for Captain Cold, Cyborg, Dr. Fate, Firestorm, Green Arrow, Poison Ivy, and Robin
Fixed some Credits / Mother Box / Multiverse exploits
The Meta Challenge "Don't spend any meter during the match" is no longer affected by an opponentís meter draining attacks
Multiverse Sidekicks now have a 3 ⅔ second cooldown (was 7 seconds)
Fixed many instances of the indicator incorrectly displaying "Counter" instead of "Punish"
Fixed a bug which was causing Down + Medium attacks to not be invulnerable to High Attacks during some of their recovery frames when continuing to hold Down
Background Bounce Environmental Interactions are now more consistent for all character regardless of facing and stance
Fixed an issue with Alternate Controls that allowed some special moves to be executed with shortcuts during pre-jump frames while Input Shortcuts option was turned off
Acrobat & Gadget Characterís Bomb Environmental Interactions now Jump/Plant the bombs 6 frames faster, have 14 fewer startup frames, hit mid (was unblockable), and the Jumps travel a shorter distance
New Nth Metal shaders are available for some characters.


Stage Specific Fixes
Arkham Asylum - Bench Throw Environmental Interaction now hits mid (was unblockable), and does 15 base damage (up from 10)
Atlantis - Big Globe Throw & Globe Cluster Throw Environmental Interaction now hit overhead (was unblockable), and do 15 base damage (up from 10)
Atlantis - Aquarium Bomb Environmental Interaction now hits mid (was unblockable), and does 15 base damage (up from 10)
Brainiacís Ship - Drone Throw Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
Fortress of Solitude - Ice Wall Punch Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
Gorilla City - Dinosaur Skull Throw Environmental Interaction & Kudu Slam Environmental Interaction now hit overhead (was unblockable), and do 15 base damage (up from 10)
Gotham City - Anubis Statue Slam Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
Jokerís Playground - Fortune Teller throw Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
Jokerís Playground - Barrel Throw & Barrel Roll Environmental Interactions now hit mid (was unblockable), and do 15 base damage (up from 10)
Kahndaq - Gargoyle Throw Environmental Interaction now hits mid (was unblockable), and does 15 base damage (from 10%)
Kahndaq - Tablet Slam Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (from 10%)
Kahndaq - Pyramid Punch Environmental Interaction starts up 4 frames slower, had its hit region adjusted and can no longer hit opponents in the air
Metropolis - Hitting opponent with the Diving Helmet Environmental Interaction causes a different reaction
Metropolis - Fixed visual issue with some super moves showing floating kegs during their cinematics
Red Sun Prison - Hanging Core Swing Environmental Interaction hit reaction has been changed, is now mid (was unblockable), and recovers faster

Character Specific Fixes
Aquaman - Fixed an issue where Aquamanís trident could disappear if From The Deep Gear Ability was interrupted

Bane - Fixed a bug causing Legendary Straight Damage Augment to use the default cooldown timer instead of its own (1 second at level 1, 2 seconds at level 2, and 3 seconds at level 3)

Batman - Greatly reduced meter build when executing Batarang Toss & Up Batarang Toss
Batman - Release Bat, Bat Spin, and Bat Spawn Gear Ability no longer build meter on use
Batman - Fixed lingering visual effect on 122 if practice mode reset is performed at a specific time
Batman - Straight Kick (Jump + Medium) has itís hit region slightly adjusted and has 5 less hit advantage
Batman - The hit advantage on Straight Grapple on an airborne opponent now more closely matches the hit advantage of hitting a grounded opponent
Batman - The cooldown on Mechanical Bats has been increased to 12 secs (up from 9 secs)

Black Canary - Low Parry and High Parry are now available in Practice Mode Reversal and Wakeup options

Black Manta - Victim region near the head slightly adjusted
Black Manta - The 2nd hit of Speared And Seared (Super move) will no longer sometimes cross up the opponent if the first hit is blocked while standing in the corner

Blue Beetle - Adjusted hit regions on several normal attacks
Blue Beetle - Slightly reduced combo damage scaling on Seeking Reach (Towards + Medium, Hard) & Flying Scarab
Blue Beetle - Reduced combo damage scaling on Blade Stab Meter Burn & Blade Barrage Meter Burn
Blue Beetle - Shield Slam has 17 less recovery frames on miss & Mandible Strike has 6 less recovery frames on miss
Blue Beetle - Blue Beetle's wings no longer sometimes appear during moves while the Alien Cloak Gear Ability is active
Blue Beetle - Fixed view being obstructed when performing Mandible Strike Meter Burn in the left corner of Arkham Asylum Cell Blocks
Blue Beetle - Fixed a bug causing Legendary Character Power meter to sometimes stop recharging after an Arena Transition occurs

Captain Cold - Big Freeze Meter Burn duration reduced to 3 seconds (down from 5)
Captain Cold - Fixed a bug causing Glacier Grenadeís 14 recovery animation frames to be skipped
Captain Cold - Glacier Grenade duration reduced to 5 ⅓ seconds (down from 6 ⅔)
Captain Cold - Greatly reduced combo damage scaling on Cryogenic Blast
Captain Cold - Fixed bug which could cause Darkseid's Punishment (Medium, Light) combo to sometimes destroy the Glacier Grenadeís collision

Catwoman - Slightly reduced forward walk speed
Catwoman - Low Evade is now much easier to execute with Input Shortcuts off
Catwoman - Fixed a bug that prevented Cat Dash from being able to be parried
Catwoman - The airborne 2nd and 3rd hit of Rising Claw can no longer be parried

Cheetah - Legendary Claws of Death now appears in Practice Mode reversal/wakeup options

Cyborg - Added new Cybernetic Sweep special move (Down, Away + Hard Attack)
Cyborg - Cyber Attack (Medium, Hard) now attacks with the weaponized big arm, has its hit region adjusted, has 2 more active frames, 1 less recovery frame on miss, and 1 more recovery frame on hit / block
Cyborg - Power Fist has 10 more block stun frames, 10 more block recovery frames, and can now be Meter Burned on block / miss
Cyborg - Power Fist Meter Burn now has increased pushback on block, 15 more block stun frames, 15 more block recovery frames, and recovers 5 frames faster on miss
Cyborg - Increased base damage of Techno Tackle and Techno Tackle Meter Burn by 2
Cyborg - Cyber Trip (Down + Hard) is now -8 on block and +25 on hit (from -16 / +17) and has 8 less miss recovery frames

Darkseid - Fixed a bug which could cause the Character Power Demon Blast to be pre-maturely destroyed when used on the right side of Slaughter Swamp

Deadshot - Reduced the meter gain when executing all Wrist Shot and Rifle special moves
Deadshot - Increased combo damage scaling on Assassin Knee
Deadshot - Wrist Cannon now has 14 startup frames (up from 11), 10 more recovery frames on block / miss, 6 less recovery frames on hit, and 6 less hit advantage
Deadshot - Deadly Assault Meter Burn can now be clashed.

Dr Fate - Can no longer Meter Burn Displacer Orb while Backdashing, during hit stun / block stun, knocked down, or performing a block escape
Dr Fate - Sharidum's Lock Meter Burn is no longer immune to throws

Firestorm - Added new Heat Flux special move (Down, Away, Medium) which will gain Character Power meter while being charged
Firestorm - Atom Bomb gear ability input is now Down, Back, Hard and It now replaces Atomic Burst
Firestorm - Reduced the hit advantage of Molten Trap Meter Burn by 24 frames
Firestorm - Character Power fully charged time is now 12 secs (down from 12.5)
Firestorm - Eternal Flame now has 37 recovery frames (down from 58)
Firestorm - Heat Wave (Away + Hard) has 5 less hit recovery and can now be directed forward for increased range while adding 5 more recovery frames on block / miss
Firestorm - Vapor Jab (Jump + Light) now has 5 startup frames (down from 9)
Firestorm - Double Burst (Jump + Medium) had its hit region adjusted

Flash - Flip stance no longer slightly moves Flash forward or back and no longer causes visual issues when used repeatedly
Flash - Visual effects for Speed Zone Character Power no longer conflicts with "Unrivaled Speed" Epic Gear bonus when Quick Cooldown is active in practice mode
Flash - Fixed visual effects for Super move lingering on miss in certain circumstances
Flash - Fists of Furyís follow up attacks have had their hit regions adjusted to hit more consistently

Gorilla Grodd - Straight Paw (Down + Light) has had its hit region adjusted

Green Lantern - Armor on Mechanized Assault (Super move) increased to 30 frames (up from 20)

Joker - Added new Death Spin special move (Down, Back + Hard)
Joker - Added new Stab-Aroo normal attack (Away + Medium)
Joker - The input for Chattering Teeth and Surprise Box Gear Ability is now Down, Down + Hard
Joker - Adjusted hit regions on several normal attacks
Joker - Crowbar Slam (Away + Hard) now recovers 5 frames faster on hit
Joker - BANG! has increased pushback on hit with +5 hit advantage (up from 0)
Joker - Side Order of Pie Gear Ability now has 20 frames of recovery on miss after the armor wears off and recovers 40 frames faster on block

Poison Ivy - Added New Chompy and Bitey Bash special move (Down, Towards + Medium)

Raiden - Victim region near the head adjusted slightly
Raiden - Fixed lingering FX from Power Bolt Gear Ability in certain situations
Raiden - Fixed Raiden's victory cinematic blue dragon sometimes appearing one frame too early
Raiden - Character Power startup is now 1 frame faster, recovers 3 frames faster, has 1 sec longer duration, and the cooldown is 1 sec shorter
Raiden - Raiden's throw now does additional damage if Character Power is active
Raiden - Raiden's Lightning Trap Meter Burn Gear Ability no longer builds meter on block
Raiden - Fixed issue with the camera sometimes quickly moving when the Thunder Cloud (Light, Light, Medium, Away + Hard) combo is done in some corners

Red Hood - Victim region near the head adjusted slightly
Red Hood - Lethal Lunge Meter Burn base damage reduced by 1
Red Hood - Lethal Lunge has 5 more recovery frames on block and 5 less block stun frames
Red Hood - Lethal Lunge Meter Burn has its hit region adjusted, has 5 less recovery frames, 5 less block stun frames with reduced pushback, and 2 less hit advantage
Red Hood - Ground Mine base damage reduced by 2
Red Hood - Air Akimbo Blaze & Air Akimbo Blaze Meter Burn can now be clashed

Scarecrow - Character power base damage is increased to 1.5 (up from 1 per hit, with damage ticking every 90 frames (up from 60)
Scarecrow - Character power does reduced damage (2/3) while scarecrow is in hit stun
Scarecrow - Panic-Port startup is now 14 frames (down from 21), has 27 recovery frames (down from 29) and becomes projectile invulnerable after 6 frames
Scarecrow - Fixed Panic-Port smoke visual effects sometimes being misaligned if performed immediately following a jump
Scarecrow - Panic-Port can now be special canceled into Death Bed (Super move) after he teleports
Scarecrow - Ground Shaker (Hard) now has 15 startup frames (down from 17) and 1 less active frame
Scarecrow - Fixed issue with the view becoming obstructed during a forward throw in the corner of some Arenas
Scarecrow - Legendary Traumatize Meter Burn attack is now unblockable
Scarecrow - Fully holding Toxin Breath while Black Adam hits Scarecrow with his Character Power no longer sometimes causes Scarecrow to become unresponsive in some instances

Sub-Zero - Max base stat attributes changed to Health - 1150, Defense - 1450, Strength - 1600, Ability - 1650 (from Health - 1050, Defense - 1500, Strength - 1700, Ability - 1600)

Supergirl - Legendary Kryptonian Laser cancels no longer auto correct her facing
Supergirl - Fixed a bug where Air Straight Laser could sometimes auto correct her facing as it completed
Supergirl - Fully holding Frost Breath while Black Adam hits Supergirl with his character power no longer sometimes causes Supergirl to become unresponsive in some instances

Starfire - Max base stat attributes changed to Health - 1100, Defense - 1450, Strength - 1600, Ability - 1700 (from Health - 1050, Defense - 1500, Strength - 1700, Ability - 1600)

Swamp Thing - Refoliation & Trunk Punch (Hard) now have armor when executed while Swamp Thing is standing in Abigail's Garden Character Power
Swamp Thing - Refoliation startup is now 16 frames (down from 17), active frames increased to 8 frames (up from 4), 7 less miss recovery frames, 3 less hit / block recovery frames
Swamp Thing - Refoliation Meter Burn startup is now 5 frames (down from 12) and has 1 more hit recovery frame
Swamp Thing - Log Kick startup is now 20 frames (down from 22) and has 10 less miss / block recovery frames
Swamp Thing - Bayou Bash can now be held to increased its range, when then results in longer recovery on block /miss depending on held time up to an additional 7 frames

Wonder Woman - Fixed Lasso Grab and Lasso Grab Meter Burn visual placement on Starfire
Wonder Woman - Adjusted input buffer window for doing a jump attack from Hermes' Blessing (Air) Dash
Wonder Woman - Fixed Wonder Woman sometimes being hit by Poison Ivy's Up Rooted (Down + Medium) or Quick Bloom (Away + Hard) after successfully parrying them

__________________
[Only registered and activated users can see links. ] [Only registered and activated users can see links. ][Only registered and activated users can see links. ][Only registered and activated users can see links. ], [Only registered and activated users can see links. ], [Only registered and activated users can see links. ], [Only registered and activated users can see links. ], [Only registered and activated users can see links. ], [Only registered and activated users can see links. ], [Only registered and activated users can see links. ]
And[Only registered and activated users can see links. ]

Mortal Kombat Nexus Online Pakistan 1st and Largest Mortal Kombat Gaming website Since 2006
Views: 1734
Reply With Quote
Reply

Bookmarks
  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to blinklist
  • Submit Thread to Feedmelinks
  • Submit Thread to furl
  • Submit Thread to magnolia
  • Submit Thread to Newsvine
  • Submit Thread to Netscape
  • Submit Thread to Reddit
  • Submit Thread to Slashdot
  • Submit Thread to Connectedy
  • Submit Thread to Connotea
  • Submit Thread to fungow
  • Submit Thread to getboo
  • Submit Thread to hyperlink
  • Submit Thread to lilisto.png
  • Submit Thread to linkatopia
  • Submit Thread to bibsonomy
  • Submit Thread to faves
  • Submit Thread to xilinus
  • Submit Thread to mylinkvault
  • Submit Thread to mypip
  • Submit Thread to syncone
  • Submit Thread to sync2it
  • Submit Thread to wirefan
  • Submit Thread to onlywire
  • Submit Thread to ikeepbookmarks
  • Submit Thread to citeulike
  • Submit Thread to buddymark
  • Submit Thread to bookmarktracker
  • Submit Thread to backflip
  • Submit Thread to diigo
  • Submit Thread to simply
  • Submit Thread to yahoo

Tags
frames, hit, meter, recovery, damage, fixed, block, environmental, base, burn, power, character, unblockable, interaction, hard, adjusted, reduced, miss, ability, scarecrow, medium, increased, hits, throw, firestorm


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

text (View-All Members who have read this thread : 1
MKRayden
Thread Tools

text Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +5. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Search Engine Optimisation provided by DragonByte SEO v2.0.14 (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Feedback Buttons provided by Advanced Post Thanks / Like (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd. Runs best on HiVelocity Hosting.
Copyright © 2006-2017 Mortal Kombat Nexus Online - All Rights Reserved.Navbar with Avatar by Motorradforum