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Old 09-06-2017, 09:54 AM   #1
Injustice 2 patch 1.08 details (September update 2017)
 
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General Gameplay fixes

General stability and Online stability improvements
Move list corrections and improvements to AI logic
Online Ranked Match has been replaced with Ranked Set which are first to 3 wins
Player Match and Private Match can now be searched with Competitive Mode On
From within an Online Lobby Room you can now challenge player to 1v1 and KOTH matches with Competitive Mode On
Fixed a rare issue where placing a wager during Clash with high latency on some controller configurations could result in the wrong bet being used
Added Xbox Arena support for User Generated Tournaments on Xbox One
Player can now equip gear dropped after a match or from a Mother Box to that character’s current default loadout
Gear can now be bulk selected in a characters inventory screen with simple and advanced filters
Gear can marked as favorite which prevents it from being sold or deleted
Fixed many special moves being affected by the strength attribute instead of the ability attribute. Swamp Thing and Bane have had some damage increases noted below to compensate for this
Fix for some character select and character viewer animations on premier skins
Fixes to visual effects priority with Scarecrow’s & Cyborg’s supermoves
Fixed audio issues with several attacks being interrupted
Multiverse - fix for Swamp Thing's sidekick being able to make a character unresponsive if interrupted with specific timing
Several Gear Abilities with Down, Down inputs that were still not changed to require a more precise input when buffered now do so
Fixed an issue which was preventing Starfire Gear Abilities from dropping from Mother Boxes and Multiverse Event rewards
Completion requirements have been reduced for all Guild Mulltiverse Tiers
AI Loadouts can now be used in Guild Multiverse Events

Stage Specific Fixes

Arkham Asylum - Fix for toilet interaction having a displaced hit region when interrupted in certain circumstances
Atlantis - Bug fix for interrupting wall run interaction under certain circumstances preventing it from being used again
Batcave - Fixed a bug causing the hit region of the motorcycle interaction to linger after being interrupted by certain attacks
Batcave - Fix for rare situation where players could use a teleport move to be outside the boundaries of the stage
Character Specific Fixes

Aquaman – Fixed a bug causing combo damage scaling on Trident Scoop and Trident Scoop MB to be larger than expected
Aquaman - Fixed a rare issue that could cause Aquaman's trident to be misaligned after hitting an opponent with Deep Sea (Towards + Medium, Light + Hard)

Atroticus - Fixed rare bug that could cause Brute Slam (Down + Hard) to have longer than normal recovery when hitting Flash while he has Speed Zone character power active

Bane – Heavy Hammer (Light, Light, Medium, Down) and Fist Slam (Towards + Medium, Down) recovery on hit increased by 2
Bane - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat

Batman - Fixed a rare bug that could case Batman's Flying Kick follow-up from Straight Grapple to sometimes go in the wrong direction

Black Canary - When Front Handspring is interrupted by Firestorm's Molten Trap, he will no longer then sometimes pass through Black Canary while immediately following up with Heat Wave (Away + Hard)

Blue Beetle - Fixed issues with hit regions while character power is active if you attack immediately following a Roll Escape

Brainiac - Fixed a bug that allowed Tendril Smash MeterBurn (Towards + Hard, MB) to be air escaped
Brainiac – Fixed a bug that prevented Beta Strike’s hit region to be increased while opponent is in a combo
Brainiac - Fixed bug causing Beta Strike and Beta Bomb blockstun and hitstun being shorter than expected if it collides with the opponent immediately following a blocked Pneumenoid Dive

Catwoman - After hitting with Cat Dash and Cat Dash MeterBurn Catwoman can no longer sometimes forward dash through the opponent
Catwoman - Cat Stance now requires a more precise input when buffered

Cyborg - . Fixed the ability to perform Back/Forward grapple as a 2in1 cancel while Input Shortcuts are turned off in controller options

Deadshot - Fix a bug which could result in a lingering empty clip from his end of round win animation
Firestorm - Missing with (Air) Fusion Charge then immediately performing Heat Wave (Away + Hard) will no longer sometimes cause Firestorm to pass through his opponent

Green Arrow - Fixed bug that caused Green Arrow to be briefly immune to high attacks if he started Take Aim character power while crouching and immediately jumped while holding the arrow
Green Arrow - Fixed rare issue that would cause Green Arrow's bow to be misaligned after missing with Stinger

Harley Quinn - Fix for hyenas summoned from her character power appearing in the wrong position in certain circumstances

Joker - Rolling Gas can no longer be MeterBurned after it is destroyed by things such as Sub-Zero's Ice Klone and Captain Cold's Death-cicle MeterBurn which would result is wasted super meter

Red Hood - Lethal Lunge MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage
Red Hood - . Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage

Robin - Fixed rare issue with Assassin Strike causing the hit animation to not work properly if hitting on the last active frame
Robin - Fixed hit FX sometimes appearing in the wrong location on many sword attacks

Scarecrow - Fixed a bug that caused Fear Flame to fully charge Scarecrow's character power meter when colliding with certain projectiles

Starfire - Reduced the base damage of My Little Bumgorf (Light, Light), Grishnik Got Your Tongue? (Medium, Light), and Call Your Knorfka? (Medium, Hard) by 1
Starfire - Reduced the base damage of Star Strikes (Away + Medium) by 2
Starfire - Increased combo damage scaling when canceling into Starbolt character power
Starfire - Side Scratch (Down + Light) has 2 less cancel advantage
Starfire - Burning Desire & Shooting Star base damage reduced by 1
Starfire - Reduced base damage of Star Dust by 2 and Star Dust MeterBurn by 1
Starfire - Tamaranean Charge is now airborne on frame 4
Starfire - Star Slam gear ability can now be directed close
Starfire – Fixed a bug which could cause some lingering visual FX after end of round win animation
Starfire - Fixed some hair clipping issues
Subzero - Function-Kneeing Properly (Hard) has its hitregion adjusted, has 10 less frames of recovery on hit/block/miss, 10 less frames of blockstun, and slightly less pushback on block
Subzero - Killing Blow (Hard, Hard) had its hitregion adjusted
Subzero - Low Chop (Down + Light) has 1 more frame of cancel advantage, 2 more frames of recovery, and has 1 more hit advantage
Subzero - . Fixed rare issue where several attacks when pushing an opponent into Ice Klone which would cause it to have slightly reduced blockstun

Supergirl - (Air) Heat Vision Gear Ability will no longer sometimes change impact location after destroying Sub-Zero's Ice Klone

Superman - Fixed some visual FX being the wrong color when using Bizarro skin

Swamp Thing - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat

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fixed, bug, damage, starfire, character, hard, gear, hit, rare, ability, base, light, fix, issue, meterburn, medium, reduced, power, opponent, star, wrong, interrupted, increased, attacks, immediately


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