MKRayden
09-06-2010, 12:36 PM
The ninth game in the Mortal Kombat ([Only registered and activated users can see links]) series is a reboot for the franchise -- but how far can a 2D fighting game really stray from its roots?
What we're talking about: Mortal Kombat, a high-gloss reboot to a classic 2-D fighting game. Specifically, a Kitana playthrough.
Where we saw it: At the Warner Bros. Interactive booth out on the PAX showfloor. Total wait time in line: 26 minutes.
What you need to know:
It gets bloody. Special finishing moves zoom in close so you can watch characters like Sub-Zero rip the top of Mileena's torso off with blood flying and what looks like entrails dripping. It was vividly sick.
The battle damage that appears on characters in the form of blood smears is determined by the type of hits your character is taking (special attacks, slices, etc.). It's not an indicator of how much damage you've taken -- so don't be surprised if you get laid out with barely a visible scratch.
Low kicks are still cheap. 'Nuff said.
The power gauge for special attacks fills pretty steadily as long as you keep up the hits. You can, however, blow your whole power gauge on a move that gets intercepted or blocked, so don't pull the super-fancy move until you're sure you've got them on the ropes.
Sometimes, the game rewards you for button mashing. Bringing up the combos list is still your best bet, but if you're fast enough with the button taps and spontaneous enough, you can and will do something cool like a back-flip/fling-projectile/block.
Kitana is lousy at range. She only had one steel fan move that could reach mid-range and her projectile attack seemed tiny in comparison to her opponent's (Kung Lao and his silly hat).
Point in development cycle: Early -- it's not due until some hazy point in 2011.
My take: Kitana was always my go-to girl when I played Mortal Kombat games as a kid because I thought she was pretty -- but as an *****, I wonder if that's why I lost so much. If I can't blame it on a series of low kicks and a character with better ranged attacks, maybe I should blame my button-mashing tendencies. She's still pretty, though.
Source GamePro ([Only registered and activated users can see links])
What we're talking about: Mortal Kombat, a high-gloss reboot to a classic 2-D fighting game. Specifically, a Kitana playthrough.
Where we saw it: At the Warner Bros. Interactive booth out on the PAX showfloor. Total wait time in line: 26 minutes.
What you need to know:
It gets bloody. Special finishing moves zoom in close so you can watch characters like Sub-Zero rip the top of Mileena's torso off with blood flying and what looks like entrails dripping. It was vividly sick.
The battle damage that appears on characters in the form of blood smears is determined by the type of hits your character is taking (special attacks, slices, etc.). It's not an indicator of how much damage you've taken -- so don't be surprised if you get laid out with barely a visible scratch.
Low kicks are still cheap. 'Nuff said.
The power gauge for special attacks fills pretty steadily as long as you keep up the hits. You can, however, blow your whole power gauge on a move that gets intercepted or blocked, so don't pull the super-fancy move until you're sure you've got them on the ropes.
Sometimes, the game rewards you for button mashing. Bringing up the combos list is still your best bet, but if you're fast enough with the button taps and spontaneous enough, you can and will do something cool like a back-flip/fling-projectile/block.
Kitana is lousy at range. She only had one steel fan move that could reach mid-range and her projectile attack seemed tiny in comparison to her opponent's (Kung Lao and his silly hat).
Point in development cycle: Early -- it's not due until some hazy point in 2011.
My take: Kitana was always my go-to girl when I played Mortal Kombat games as a kid because I thought she was pretty -- but as an *****, I wonder if that's why I lost so much. If I can't blame it on a series of low kicks and a character with better ranged attacks, maybe I should blame my button-mashing tendencies. She's still pretty, though.
Source GamePro ([Only registered and activated users can see links])