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View Full Version : Blame Batmanís Watered Down Brutality On DC Comics


MKRayden
10-03-2008, 01:00 PM
Dasgamer.com ([Only registered and activated users can see links]) has posted an interview with Mortal Kombat vs. DC Universe ([Only registered and activated users can see links]) associate producer Hector Sanchez.


Hector Sanchez, associate producer on Mortal Kombat vs DC Universe, sat down to talk about the upcoming release in the MK franchise. According to Ramirez the game is about 85% complete with most of the trademark fatalities and brutalities (finishing moves for the comic book characters that DC didnít want to mix with simulated murder) set in stone.
As a fan of the post-Frank Miller, just right of evil Batman, I was excited to see what Midway had cooked up for the Dark Knightís finishing move. I figured Bruce Wayneís cloudy moral compass over the last couple of years in pop culture would open up plenty of options when it comes to putting an opponent out of their misery. Instead, of cracking a necks, curb stomping, or any physical contact whatsoever, Batman finishes his opponents by slipping a sonic emitter around his wobbling foe that summons twenty or thirty bats that swarm. A crippling move, this ainít. According to Sanchez it was all part of the challenge of working on the a title that includes licensed characters. And it could prove to be a major sticking points with the hardcore fans of the series. Hit the jump to see what Sanchez had to say and why, if anything, pulling the reins in on the MK team might be a good thing.

Das Gamer: What was the reaction from DC when you guys showed off the Jokerís execution fatality at Leipzig?
Hector Sanchez: DC got really kind of, well not up in arms, but were really like, ĎDidnít know you were going to show [the Joker fatality].í But once they saw the positive response they were cool with it.


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Shan
10-03-2008, 01:20 PM
"Batman finishes his opponents by slipping a sonic emitter around his wobbling foe that summons twenty or thirty bats that swarm."

And?