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Mortal Kombat 1 Patch notes - XSX, PS5, and PC | 10/02/2023
#1
Mortal Kombat 1’s 0.122 patch notes read as follows:

General Gameplay Adjustments
Move list corrections
Localization fixes
Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking

Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame

Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face

Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame

Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent

Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop

Fixed issues with the following attacks not working correctly against high parry special moves

Ashrah
God's Wrath and Demon's Wrath can now be high parried
Light Ascension and Dark Ascension can now be high parried

Baraka
(Air) Death Spin can no longer be high parried
Reflex Tester (Back + Front Punch) can no longer be high parried
Bleeding Foot (Back + Front Kick) second hit can no longer be high parried

General Shao
Power Strike can now be high parried
Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried

Johnny Cage
Ball Buster can now be high parried
Rising Star can now be high parried
Shadow Kick can now be high parried

Kenshi
Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried

Kung Lao
Knee Buckle (Back + Front Kick) can now be high parried

Li Mei
(Air) Flipping Heel Kick can no longer be high parried
No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried

Nitara
Enhanced Bad Blood can no longer be high parried

Raiden
Electric Fly and (Air) Electric Fly can no longer be high parried

Rain
Enhanced Upflow can no longer be high parried
Geyser can no longer be high parried

Reptile
Death Roll can no longer be high parried
Falling Fangs can no longer be high parried

Scorpion
Twisted Kyo can now be high parried

Shang Tsung
Old Form Goal Kick (Forward + Font Kick) can no longer be high parried

Sindel
Enhanced Low Hairball first hit (kick attack) can now be high parried

Sub-Zero
Ice Slide can no longer be high parried

Tanya
Drill Kick can now be high parried
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