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Old 11-28-2014, 04:58 PM  
MKRayden
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Post Flawless Victory: ‘Mortal Kombat X’ Art Director Steve Beran

MCD: What about the characters?
SB: We’re introducing a ton of new characters. At the end of the last game, we killed off about half of the roster, so it’s a good way to breathe new life, literally, into the franchise. That doesn’t mean we won’t have returning favorites though.

MCD: Is this the most violent game ever? What could be more violent than ripping someone’s spine out?
SB: Beautiful brutality, is how I like to say it. I’m the director of art so while new-gen tech is more realistic, at the same time I like to think of it as an art form, because when you actually looks at the moves and the skin being peeled back and the musculature revealed along with the vascular systems and the skeleton, it’s actually a cool mix of art and over the top despite the gore. And people end up laughing at what happened.

MCD: Is the level of violence so over-the-top that it becomes a parody?
SB: Your character gets up as fast as he gets knocked down, so even with what looks realistic, the action is still fantasy based – more lighthearted than real.
MCD: Which do you see as being more popular — first-person shooters or third-person fighting games?
SB: We are more popular as we’re making the player into a superhero, doing moves that you can’t really do.

MCD: How do you grab the player’s attention right away?
SB: First and foremost, our characters are the stars. New-gen tech can do close to limitless polygons, and we want the player to be impressed with the characters. They’re pretty big, and so we try to inject personalities from the intro scene down to the animation. When you start the fight, the characters engage in a dialog that’s much more emotion based. Every character has custom lines for interacting with other characters, which pulls players in more of a cinematic experience as we get more involved/comfortable with using film-based cameras within the game. Tech lets us make the gameplay look like a movie, and there’s no reason not to do that.


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Last edited by MKRayden; 12-03-2014 at 03:51 PM.
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