Mortal Kombat X is going to be at Evo 2016!! This is the 2nd year in a row for MKX at Evo, and all the KP2 content will be at Evo 2016 too!! HYPE!! Also, check out the Evo 2016 trailer.
The CW has picked up the third season of Machinima’s eSports documentary series “Chasing the Cup” about players facing off in a “Mortal Kombat X” tournament — marking the first TV deal for the YouTube-focused digital studio.
CW will distribute the first five episodes of “Mortal Kombat X: Machinima’s Chasing the Cup” online at CW Seed. The finale, covering the championship of the ESL Mortal Kombat X Pro League Finals with contestants battling for $100,000 in prize money, will air on the CW Network as a one-hour primetime special on Monday, Feb. 15, at 8 p.m. ET/PT.
The deal unites together several Warner Bros. properties and investments. The studio owns half of CW (together with CBS), and holds an equity investment in Machinima. In addition, Warner Bros. Interactive Entertainment is the publisher of the “Mortal Kombat” game... [Read More]
NetherRealm developers gave us our first in-depth look at Triborg, a character made up of Cyrax, Sektor, Smoke... and apparently one more cyborg.
In the final moments of the Kast, the devs surprised everyone with a quick reveal of what looks to be a fourth variation for Triborg, Cyber Sub-Zero. You'll see the quick reveal below:
NetherRealm Studios has announced Mortal Kombat XL will launch on March 1, 2016 on Xbox One and PlayStation 4.
Mortal Kombat XL will be the ideal package for those who have yet to jump onto the Mortal Kombat X bandwagon. The package will include the main game and all downloadable content that’s been released up to the upcoming Kombat Pack 2.
As you can see from the announcement trailer, Mortal Kombat XL will include every fighter, every skin, ever kombo, every x-ray, every fatality, and much, much more.
NetherRealm Studios is working on improvements for Mortal Kombat X's online play. Things will kick off with a beta, sign ups for which will begin next week.
The beta will feature the "new and improved online play," according to community manager Tyler Lansdown. It's doing this by "mov[ing] away from the dynamic input latency model towards a model that preserves the feel of an offline game more accurately while playing online and maintains a consistent input response."