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Old 09-21-2007, 11:32 AM   #1
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Thumbs up TGS '07: Virtua Fighter 5 Hands-On

TOKYO--Nowhere is Sega's Virtua Fighter 5 more popular than in Japan, so it was a fitting place to see a very advanced version of the game on the Xbox 360. It was also welcoming to see that Sega had set up customised Hori sticks to play the game in as close to arcade conditions as possible. We spent some time playing through all the modes on offer, as well as talking to the localisation team about the what we can expect in the finished product.
Although Virtua Fighter 5 has been available on the PlayStation 3 for some time now, the Xbox 360 version looks set to be the definitive version. Because the game is based around the latest version of hardware in the arcades, it's the most up-to-date home port of the game and therefore features improved artificial intelligence. If that weren't enough to convince hardcore VF players to buy the game again, the Xbox 360 version's improved, antialiased graphics should tip the balance.
The Xbox 360 version is also set to offer more on the features side. The number of AI opponents has been upped to 1,000, meaning that there are plenty of different fighting styles to encounter in the quest mode. There are also 3,000 unlockable costume items to customise your characters with. The characters in the Japanese build all had localised voices, so American characters such as Jackie still had American accents, and although we didn't get to hear it, there's a full Dolby 5.1 soundtrack on offer, too.

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