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| Ruler | We've looked at Frontlines: Fuel of War on several occasions in the months leading up to launch, and at every turn we've been greeted with a game brimming with features and a dev team eager to show them off. Yesterday was no exception, and we were given the chance to really put the game through the stress-test wringer by pitting ourselves against 15 other game journalists for an eight-a-side Xbox 360 multiplayer session across a range of maps, including a few new ones. Gnaw was our first multiplayer map and was perfectly suited for the number of players on hand. The level was wide and dilapidated enough that regardless of your preferred class type--be it a sniper lurking somewhere high atop a building and lying in wait, or an in-your-face heavy machine gunner--you weren't constantly bumping into allies or members of the opposite team. That said, a few of the back-alley paths do have choke points, which makes them great for ambushes or crafty explosives experts. A particular feature of this map is its flying debris, which litters the sky and keeps you constantly on edge in the knowledge that somewhere above there could be a hovering drone ready to blow you to smithereens. ![]() Click [Only Registered Users Can See LinksClick Here To Register]Read More
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| Frontlines: Fuel of War Updated Hands-On | MKRayden | Pc / Console Gaming | 0 | 12-11-2007 02:13 PM |