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Old 01-26-2008, 11:25 AM   #1
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Dark Sector

he [Only Registered Users Can See LinksClick Here To Register] we took a look at Dark Sector, we got to play through the beginning levels of this third-person action shooter from Digital Extremes and D3. These first few stages set up secret operative Hayden Tenno's mission to uncover the truth behind a horrific chemical outbreak in a former Soviet state, a disaster that has mutated some unfortunate members of the populace and left the area uninhabitable. Early on, Tenno is infected as well--and he actually gains some pretty gnarly powers as a result, powers that will come in handy as he fights through waves of mutants, as well as soldiers belonging to a paramilitary force bent on stopping him.
Anyway, you can read about all that in our last story. We've now played through several sequences set later in the game and gotten hands-on with some of Tenno's more advanced and interesting powers. It's a good thing he's got them, since we also ran up against a number of his much more powerful and angrier adversaries. As it turns out, the game's big bad guy, a rogue operative named Mezner, is attempting to gather a number of transmitters together that are collectively capable of summoning a group of especially nasty giant mutants called the "old ones." These guys have apparently been percolating in underground mutation tanks since the Cold War, and Mezner has some kind of unexplained telepathic control over them--so the reasons why you need to stop him from assembling the old ones should be obvious.
Before you do that, though, you'll shoot and glaive your way through a whole mess of soldiers and lesser mutants. The good news is, these two groups hate each other as much as they hate you. As you move further into the game, it will become a viable strategy to let the roving bands of mutants and patrolling soldiers get into their own fights while you hang back and pick off the leftovers in a relatively leisurely fashion. We played through a lengthy segment of the fourth mission that took place in a hastily vacated section of town--where loudspeakers were still blaring evacuation notices--and later moved on to a moonlit graveyard that had mutated humans and dogs digging their way out of the recently dug earth to get in our way. In both locations, the two groups of enemies seemed to be battling each other almost as much as they were coming after us.


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Old 02-01-2008, 08:06 PM   #2
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this games is going be crazy dude
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Old 02-04-2008, 04:29 PM   #3
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Looks good but at first everything looks good :( hope its good from the inside too..
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Old 02-04-2008, 11:20 PM   #4
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yea you cant really tell how good the game really is untill you play it tho. Even if you saw the trailers for it. I played it and I;m thinking about trading it in
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Old 06-25-2008, 05:31 PM   #5
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i just got the game
anyone els here got it ?
i think its okay just very glitche or is it just me ?
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