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| Mortal Kombat Classic Talk about Mortal Kombat old games which includes: MK, MK II, MK 3, Ultimate MK 3, MK Advance, MK Trilogy, MK 4, MK Gold, MKDA ,MKD, MKA. (MK Vs. DCU and earlier). |
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| | #1 |
| Skilled Warrior ![]() | fatalaty during battle I think Fatalaty moves should also be done during battle but it would take long time to do (easy to dodge) for example with Kung lao he would throw his hat BUT 1.it would cut his opponent(FATALATY)not just hurt him 2.it would take time to do(easy to dodge) OR with sub-zero's freeze ball 1.if opponent is frozen an animation of sub's upercut (which killes opponent)would happen(fatalaty) 2.it would take time to do the freeze ball(easy to dodge) it is not a replacement it's an added move that kills but takes time(your opponent would attack you before you do it if he's near enough)and the original moves are not cancelled I wish to hear your oppinions.to my idea.
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| | #2 |
| Master ![]() | Sounds like interesting idea to me... :D There would be no use though, if it would be really long time to do it. Or well, against a opponent stupid enough, or if both players are trying it at the same time, the faster would win...
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| | #3 |
| Ruler | nice idea dude by the way you got this idea samurai showdown?
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| | #5 |
| Skilled Warrior ![]() | I know that it seems to make the battle easy so i also got this idea a fatalaty meter. the fatalaty meter would fill up by either hits or blocks. it can even fill up more than once,to instantly use 2 or 3 charged fatalaty's on doing one fast and harder fatalaty to dodge,exept that the fatalaty meter would take a lot of effort to fill up once,so fatalaty's won't come so often(where you would need to choose wisly when do you try to performe a fatalaty)
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| | #6 |
| Master ![]() | Sounds bit like Street Fighter-series, which is just good though. I mean the meters. And well, many fighting games have some kind of meters, so it would be good idea if you ask me.
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| | #7 |
| Banned | How about if the "Ding" from the danger sign was alittle higher, and once you hear the Ding, from that point on you'd be able to pull off a fatality, brutality or whatever, if given the chance. btw I kinna like the meter idea, but I think it would be best if it would only actually fill up once per round total. Like, you can work on filling it after you've attemped and failed a fatality, you'll start over with filling it but wont get the chance to use it untill the next round. The fatality during battle "could" be a good idea if balanced out with the game. The meter could be alittle like the "aggressive" in UmK3 and MKT...in those you dont always get to use the aggressive cause some matches just dont last that long... I dunno jus considering the idea n' thinking of ways that it could work out... |
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| | #8 |
| Ultimate Fighter ![]() | Dude..Idea is Nice but it will make the match to Easy .. I mean that the person Who will hit 3 -4 combos, his meter will gain quickly...Like this the other one loses...I will give a 7/10.. The other should get a chance or time to defeat the other Fighter so That won't Be fair enough You know hat i Mean to Say...?
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| | #9 | |
| Skilled Warrior ![]() | Quote:
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| | #10 |
| Ultimate Fighter ![]() | oh..Sorry Didn't Read it So After telling me About the Blocks, i think that this idea is kinda interesting And will be rather Better and nice...The Fans of MK will get shocked after watching it...the blocks and Everything Which raise the meter will be used the most.. and The Fatality in the middle will finish the game, it is unfair dudes ... 7.5/10 from my side
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